All that will do is encourage creative book keeping. Plenty of places don’t directly track hours as in clock in-clock out via some kind of timeclock.
All that will do is encourage creative book keeping. Plenty of places don’t directly track hours as in clock in-clock out via some kind of timeclock.
There was a good and relevant bit of reporting via Axios from a GDC talk in their newsletter today.
Famous Quotes in History:
“Not on my watch. Can’t crunch if your contract has 13 hour days from the jump!” 🙃
I assume OP is referring to Eunice in Rune Factory Frontier, but of course they had to go and ruin it by giving you an option to tell her you prefer skinny girls, which causes her to go on a diet and become thin after a month. It’d be one thing if she made the choice for herself, but it feels super gross that you make…
Babylon’s Fall has one of two game demos which brought my interest from fairly high to almost zero. Now Balan Wonderland won’t have to feel so lonely.
I don’t doubt that the game is bad, and the visuals are pretty bad. But it cracks me up every time I see the “looks like a PS2 game” criticism. It gets used for lots of games. When’s the last time these people looked at an actual PS2 game? Because plenty of them look like dogshit, and even the best ones aren’t even…
mousejiggle.exe is a good program I’ve used. It just moves the mouse cursor 2 pixels ever half second or so.
Yep I play video games to escape real life.
But this game is extremely realistic in that I’m driving around in a Honda Civic and I can only dream about driving the nice cars.
“In GT7 I would like to have users enjoy lots of cars and races even without microtransactions. At the same time, the pricing of cars is an important element that conveys their value and rarity, so I do think it’s important for it to be linked with real-world prices.”
Turns out that doing something genuinely altruistic leaves little room for criticism.
“Epic raises $36 million for Ukraine in 24 hours, a sum larger than Russia’s current GDP”
Ubisoft just doesn’t know how to make exploration great. I loved Odyssey, but i loved it because like you say, it had good writing. I was hopping from island to island enjoying that islands main quest, and then abandoning the island once i was done with the quest.
Ubisoft really knows how to make big and engaging landscapes. AC Odyssey was such a blast to explore and I think the key to success on that one was having the map split up into several different islands that could each look visually unique on their own.
A game that requires an internet connection even for single player mode is a total no-go for me. This is just stupid.
Sorry for the snarky response, but it’s explained in literally the first sentence of the post:
I almost threw my controller once.