By closing Kitchenette and The Vane, I have lost two of the main reasons I came here.
By closing Kitchenette and The Vane, I have lost two of the main reasons I came here.
X-com as a franchise has been around a lot longer than VC (by 14 years), and developed/published a western company. VC was released by Sega, who hate promoting any of their releases this side of the seas.
Yeah, I’m happy they made and were able to fit a VC in a PSP format, but the second game had memory issues beyond the small maps(like the huge character number/class options/gear loadouts are great, but being unable to apply them due to character per map limitations sucked).
You are not “playing it wrong.”
Not positive, but I believe he goes to Sanctuary after being dismissed.
Yes they do, esp. for English games that don’t even have any V.A., only translated subtitles.
Remember when Tactics Ogre:LUCT did an incredibly similar three way, fleshed out, branching storyline and only charged us once?
Thank you, great strat I didn’t consider.
Same, only my paper is on slum ecology.
I attribute this to the massive social popularity of the original Wii. I wish this survey would have distinguished if the console were current Gen.
I often feel that suddenly and randomly perching like a gargoyle on a edge of a bench is exactly what I want to do while chasing an enemy through a courtyard.
You can continue playing after the main story is complete.
I agree. I’ve been a long time fan and have done a yearly run of 3 and NV (along with occasional run through of the older isometrics) with different builds each time.
Same thing happened with me the first time I played F3, in wandering I found the aircraft carrier and skipped a huge section of plot. I didn’t realize how much I skipped until second playthrough.
As there is no level cap or hard finish point in this Fallout, high INT seems a bit less important.
Am I the only one who is planning on taking this game slow? I feel like I have no rush to burn through this game, and would rather take my time, slowly explore and whatnot. Fallout games hide much of their charm, and I recognize I will probably have to boycott most stories about it in the future for fear of spoiler.
Luck is the way to riches in New Vegas.
I disagree with the idea that the games rules have cut down on injuries, and think some of them have actually contributed.
This fight (and fights like this) is a lot easier if you spend more time in a one punch then flip over them rotation.
Yeah I saw the same. Was excited and then =(