dtreanta
tuesday
dtreanta

In a lot of ways, yes I agree with you, though I feel there the groundwork is already established. Like you, I spent quite a bit of time in XI and now XIV. But I do believe the world could be converted to something single player without much difficulty. The biggest shift would really revolve around monster level

#1/#2 - This is the direction they have gone with the Bravely Default Franchise. Have you checked it out?

Yasumi Matsuno, the man responsible for writing/directing Final Fantasy Tactics, Tactics Ogre:L.U.C.T., and Vagrant Story supposedly wont work for Square anymore.

Too true. Blind/internet dates should be somewhere very public and easy to move on from.

You need out of the grey for this extremely true comment.

It is the Russian and Chinese market that really make for the drastic percentage. The NA markets tend to have a higher ratio of purchases.

I just spent 12 days in Tokyo and saw people playing them a few different times in the trains. Granted, I saw about twice as many 3DS, but I definitely felt a presence for the Vita while I was out there.

I question if the Hero of Fereldan will ever make an appearance, unless they canonize him/her living, which I believe is not likely as the Hero sacrifice was a viable option in the Keep setup.

Because EA/Origin.

Hmm.. I'm was having issues too(on other kinja sites). I wonder if this will go through.

"I feel like Nintendo hasn't rushed anything in general"

"I feel like Nintendo hasn't rushed anything in general"

Eh, not quite "all packed inside one disc." Half of the game(s) functionality had to be downloaded in a 20 gig day one update.

If you are going to use point differential, you should also somehow factor in average points per game (league wide). Losing by an average of 10 in an era where teams are scoring high is proportionally a significant difference compared with losing by 10 in an era where teams are scoring low.

The fact that rings for the most part don't function properly, is one of the issues I'd like to see addressed at some point. But as you say, it's nothing that should keep you from playing what is otherwise a pretty good game.

Yeah I 100% agree. I mentioned in another response, it actually is an achievement in that while they have had plenty of rehearsal time, they are beating without B.I.S. It is a testament to their discipline and play-skill. Meanwhile my old guild, even with a similar level of gear would be probably struggling with

Ha, it was meant more as sarcasm than as bitter. Top guilds end up help Blizzard tune raids during the Beta phases (while the rest of us playtest the main world/quest system), so I always found it funny when they rush out and claim world and realm firsts, even though they have been long practicing the encounter on a

From a technical stand point is actually is a big achievement. These players haven't had the opportunity to spend weeks/months farming and gearing up for this encounter, are certainly not at the B.I.S. point yet. But at the same time, they have spent the Beta helping Bliz tune this boss, and have this fight, along

Pretty much yeah. Blizzard uses High end guilds to tune the boss encounters pre release.

It's pretty big achievement, killing a boss you have only had all of the Beta to practice against is rough.