dstein1
dstein
dstein1

There is an alternate cover you can use instead on the other side of the main cover that is equally as great. Much more minimalistic and let's you appreciate the art a bit better.

Reminds me of how you could set up poses, animations and the like in the Dragon Age: Origins editor. This looks MUCH easier however lacking in the fine tuning at the moment from what I can tell. Still really cool, can't wait to see this game finished.

After playing both I have to say that Tactics Ogre has some standout music and interesting choice driven campaign, but imo doesn't quite compare to the leaner powerhouse that is FFT. That game hit it right on all notes.

It's too bad Code Veronica didn't make use of the dodge.

I second this.

Kinda sad no one has written anything about Nier yet... incredibly underrated last gen hero.

Could you elaborate? Do you mean personalities on Youtube or the general disdain people seem to have towards everything.

I remember reading about this. I think Gabe Newell personally gave them permission to do so. I'll edit with a reference if/when I find it.

I guess, in their eyes, it really depends what the context of the situation is.

Is that why you sometimes see weapons with different amounts of paint/wear and tear even though they have the same condition?

Yup at the bottom says the story was completed in around the 10-12 hour range with some more replay value in co-op.

Pan's Labyrinth Mr. Burns was the best!

They could probably try to balance this by the cost of renting the items. The higher the price = higher the difficulty. If they make rupees a bit more scarce then you might want to go with the lower price to get a dungeon out of the way to earn more cash. What's cool is this provides the chance for people to actually

What are you talking about? Not only is the first one a really fun game, but Retro WANTED to make the sequel first instead of another title.

Oooooh man can't tell ya how many times I died at that part. If that dude doesn't kick you off you sure as hell will get skewered by the guy who pops up behind you haha.

Agreed, but although that wasn't present people decided to fund it anyway which is a bit of their own fault. That wasn't the wisest thing to do.

My question is what's up with all the crazy acrobatics lately? Not that it isn't cool, but ever since the abysmal Advent Children (I still somewhat like it) characters have been defying gravity and generally floating around everywhere. I think there's a bit too much over the top anime seeping into the series.

I believe emulators are already capable. If I'm not mistaken ZSNES has an online component but I've never tried to use it. This is just cool for legitimacy.

Well at some point in the demo he gets captured and is hung upside down on a meat hook (that wasn't stated in this article) to then escape and begin the chainsaw chase. At this time I'm assuming he is disarmed as would make sense.

Yes it was. However I think this game will deal a lot less with menus and selecting commands in battle like Crisis Core and go for something more streamlined. Maybe mapping different attacks to the face buttons for quick access. That's all just conjecture though from hints here and there in interviews, video, and