dsovertime
DamienSandmanOvertime
dsovertime

EXACTLY. I ended up staring at this thing for a while, trying to hunt for some logic in what the designer thought they were doing. All I can come up with is that it’s similar, but not the same to the last one, and that eye of the storm looks like a ‘C’ now.

Um.

It looked great. If it had a chance in hell of being what that video promised I’m sure things would’ve gone a different way. Human Head was promising a LOT.

I enjoy all the extra hats and bandoliers and crap they’ve got lined up for this to make the create-a-character seem more uniquem while simultaneously making the Sonic designs either super plain or, y’know...naked.

It never ceases to amaze me how it continues to seem that one can take the design themes from any Nintendo product and transpose it onto another, and the result is always awesome.

1) This looks like it could be the ultimate refinement of the DS line. Given that the DS has out-sold every other system, console or no, in the world, it’s not so hard to understand that Nintendo saw fit to give it a sendoff like this.

It’s weird how visually, everything is trying to be as detailed and high-end as possible, but the entire trailer could be re-enacted in the Quake 3 engine and the game would look basically the same.

That Sephiroth is pretty fuckin boss. These are all awesome, but that one really knocks it out of the park.

It’s also amazing how ‘social justice’ as a concept is somehow something to sneer at. Just like how ‘liberal’ somehow became a concept for sneering at.

So...the knives do nothing? Even if they’re ridiculous, if they at least served a purpose there’d be that.

Trouble is, the progression systems that have become enmeshed in contemporary multiplayer FPS games are a proven attractor for players that will stay with a title for months, if not years on end.

The butter ads fund his ability to tour.

Everything looks very pretty but...staid in its execution. Nothing bad, but just...very professionally workmanlike. Reminds me of Singularity.

I have been consistently irked by the lack of a player model.

It’s starting to feel like No Man’s Sky is less a game than a platform for long-term content.

I’m almost guessing that this didn’t start as a sequel to Primal Rage, but then they added in the transformations and the Primal Rage animations and assets in an effort to make everything more compelling.

The little diaper station in the background really completes the composition.

I’ll give them credit for continuing to grow what this game is. Unfortunate that they promised universes.

I am old, and forget. Plus this looks EXACTLY like an EA game aping an Assassins Creed game to me. Fine, then.

This feels like a potential pivot. I’m sure EA is all about keeping the LOTR license but it wouldn’t surprise me if in a few years we get all this Nemesis malarkey in a wholly EA-owned IP. Like, say... Dragon Age: Shadow of War.