dsovertime
DamienSandmanOvertime
dsovertime

I mean...it speaks to a lot of stuff that's big right now...elements of conspicuous luxury, synesthesia, psychedelics as it's understood in digital graphic design rather than through firsthand experience, and clutter. He might end up retiring in Mumbai. Before he's 25.

You know, it's been in my Netflix cue for forever, and I've never managed to actually turn it on. I still appreciate him being in a Cronenberg effort, even if it turns out to be...not so good.

I don't even think I've ever even seen a picture of it in profile. I couldn't tell you what the back of it looks like. It's always been the front view, somewhere off to the side with the emphasis on the tablet interface. The original Wii was like a Gehry building the way it got examined and marveled at.

My intention is not to sandbag the WiiU here. My recollections of it was a crimped thing that appeared to have an upper half and lower half, likened to a burger. That image, actually...it's no mutant, mind you, but it almost looks like an internal dvd drive. Something to be sent to die in a PC tower. The damn

He's not wrong. I'm sorry. The WiiU console by itself without the controller looks like a hamburger from space.

Pretty much. I'm a little doubtful that the slim will look as nice as the standard 4 model, and I'm also doubtful Sony's going to be in any rush to make a slim model anytime soon-hell, maybe not until 2016, even-but much as I'd love to have a PS4 now, I'm real, real good with letting it go through some firmware

They're not actually Penguins. They are Great Auks, which sadly aren't around any more. But they lived and behaved quite a bit like Penguins.

Solid writeup, but I want more new information. I want to see what the cities are like in this one, and I want a confirmation on the premise that, as a game built on existing tech as sort of a half-sequel and not from the ground up like Unity, Rogue's strengths hinge on lots and lots of new content.

Dammit, that's pretty good. I dig the choice to keep the studs facing out, and how the face and pants are built.

The best kind of (recreational) horror to me is the stuff that defies explanations or rational maps. You don't know The Rules, but there is an inescapable dread that you have Broken Them. You cannot get out. You are a criminal, an interloper. You have transgressed upon a thing beyond your understanding, and you

More critically, when your game is working from a single, fixed perspective the entire time, by definition you end up having to do a lot more with a lot less. A lot of the time players tend to fill in the blanks when presented with a 2d perspective on a game world, whereas 3d worlds encourage exploration and often

I never understood making sequels for massmogs. It's just like announcing Wikipedia 2.

I'm not sure what kind of ground this commercial just broke, but it just took out three whole layers of something. Possibly the three outer layers of my forebrain.

I'm hoping that Rogue is going to focus on content since it's resting on so much tech that was already just sitting there from Black Flag.

I'd like the ship to have more interior sections this time, to make it feel more lived-in instead of just having the command center of your private cabin.

The illustration for this article is just sublime.

True. I might be wrong, but it seems to be the case that larger the development team, the harder it is for games to be capable of delivering something with a nuanced opinion on, say, culture or the world.

Rime has a lot of strong Windwaker influences in terms of setting and atmosphere. The comparison is in a good way, an echo, if you will, of what that particular Zelda accomplished in terms of world building.

So...I have questions. Are there other people in this world? Do you have an inventory? Is there combat of some stripe? I don't necessary want or need any of these things, but this very, very evocative trailer did make me wonder about them.

Yeah, somehow I don't see a major American publisher wanting to touch that subject, especially in a new iteration of one of their bigger franchises. I think Hardline will get pushed out if this particular event doesn't settle and blow over before the release window.