I've seen no Koopa Kids in my nearly three weeks with the game, but I wouldn't be surprised if they showed up as free or paid DLC in the future. LOTS of things could be added from past games.
I've seen no Koopa Kids in my nearly three weeks with the game, but I wouldn't be surprised if they showed up as free or paid DLC in the future. LOTS of things could be added from past games.
Yes, you can (and should) follow creators you like, but I couldn't find anyway to actively search for users even if they're on your Wii U friend list. You've got to hope people you like show up in the quasi-curated library or show up randomly in your 100 Mario Challenges so you can go back and find their profile to…
I actually loved the time-based unlock (I mention it in my review which will be on this very site next week). It helps to ensure that people understand and become comfortable with the tools before they just make a stage that uses the same gimmick a dozen times (spoiler: people will still make terrible stages that use…
I think Postmodern Jukebox were the very first YouTube channel I ever subscribed to, back when it was "ScottBradleeLovesYa". My sisters and I cracked up on a road trip listening to their Motown version of Nickleback's "How U Remind Me". It's remarkable how much BETTER that song without, you know, Nickleback.
That's definitely a good point and, as many have already pointed out, the limitations of the system required a bit of creativity in the music programming (though there was still a lot of not-great chiptune and there continues to be to this day). My concern is more of the old man yelling at kids on his lawn sense, that…
Oof, sorry to hear all that! I've never had a moving story that wasn't at least 70% "WTF" moments, but all of that sounds super not fun. I'm also about to move, so now you've just made me more nervous *shakes fist semi-ironically*
Heck yes, that is a fantastic soundtrack. I wrote a bit about it way back on Gameological v.1.
I am shocked not to see Daft Punk's Technologic and Emotion from the album Human After All. The core musical melody of both songs are the identical, only "Emotion" is drastically slowed down with a more distant reverb. The songs are even back-to-back on the record to emphasize how treating the same musical elements in…
Sounds like a midway point between The Price Is Right and Idiocracy. Players will start by competing in "Price Guess," then play solo rounds of "Ball Game," "Spin Game" and "Point Game," from which they will then face head-to-head in "Wheel Round," leading to another set of contestants who play "Yes Game," "Throw…
It's not rocket science. You SHOWDOWN for the opportunity to get to the SHOWCASE. The final round SHOWCASES a bunch of prizes, while spinning the big wheel is merely a SHOWDOWN for who gets to bid on those prizes. I figured out the distinction when I was faking stomach aches to stay home from school in the third grade.
Yeah, this is not a fan-film, it's part of the Arcane Kids game released earlier in the week. Creepy creepy stuff, but pretty much genius.
I wouldn't really compare the two. The Souls games are largely about learning through repetition because the world and enemies don't really change. If you die, you know you're going to face pretty much the exact same scenario next time, so you reevaluate your tactics and try new things until you find what works. While…
As a Unitarian Universalist myself, "ouch" but also "pretty much accurate".
I'm not sure about John's issue, as I'm only a couple hours deep in Everybody's Gone To The Rapture, but I've been playing hours and hours of Tembo The Badass Elephant, N++, and Rocket League with no noticeable hiccups on my PS4. There was a patch at launch that supposedly cleaned things up for Galak-Z, but my…
Apologies! I think IMDB may have miscredited him, as they list Michael as both Sora and as Sasuke Uchiha, but further Googling suggests he voiced Sasuke Sarutobi. My mistake!
No 2D graphics here, it's all 3D models, even the core group of heroes, who are cel-shaded to appear more like flat cartoon characters. The dodge maneuver you pick up early on even has the ship bounce momentarily into the foreground, closer to the camera.
He links within the review to a video of himself* talking about how much he enjoyed the similar Gone Home.
You're really going to enjoy this whole Special Topic in Gameology series, then.
I'm excited to see Wander Over Yonder get more recognition around here. I've been watching from the beginning and it's consistently fantastic fun and wonderful animation. It's like if Bugs Bunny invaded Samurai Jack, only remarkably more sincere.
Exactly. Takeda worked alongside Gunpei Yokoi (who was often neck-and-neck with Miyamoto as most-influential developer at Nintendo) and produced the original Punch-Out arcade, which was originally conceived of as a way to use excess TVs purchased for Donkey Kong cabinets. Takeda was hugely instrumental in the design…