It's more like 90 seconds, and the chair vibrations/wind gusts/domed screen/surround sound make it more like a private theme park ride. Not sure I'd pony up five bucks, but maybe on some promotional value night it'd be worth waiting in line.
It's more like 90 seconds, and the chair vibrations/wind gusts/domed screen/surround sound make it more like a private theme park ride. Not sure I'd pony up five bucks, but maybe on some promotional value night it'd be worth waiting in line.
It was the same dev team as the Punch-Out!! series, which is not popular in Japan. The SNES Punch-Out was only released in Japan as a ROM for Super Famicom flash carts (which were a legit thing unlike the bootleg devices for more recent hardware) and the general consensus from Japanese players when Little Mac was…
In the US, Okamiden only came out two weeks before the 3DS, and we tried to focus on game that came out well after the console's successor. There were still a few DS games out in 2014, and I wouldn't be all that surprised to see a licensed property or two show up on the ol' thing this year.
Yes, there's already a single-stage playable demo of Drift Stage for Linux on their web site. Distance is on Linux as well.
I skipped over it because it didn't seem like much of a draw to me. I read probably forty user-generated stories outside of my own and they were mostly just Mad Libs, filling in the blanks with "fart" and "horny". A few tried to tell real stories, but it largely felt like first-year improv students trying really hard…
More surprisingly, this was a Kickstarter game that actually shipped three months early! I'm used to games that take a year or longer than they'd originally intended, so having this to play over the holidays was a real surprise.
Krusty's Fun House and Virtual Springfield, right?
Sorry to disappoint, but it was on my birth certificate.
Yup, that's one of mine! I'm very grateful that the kind A.V. Club overlords (Teti, specifically) saw fit to have me bookend the year-end stuff with the Best Albums piece and this one. My favorite bit of this one was 3D rendering the Threes! tiles so I could rotate them around at will.
The UI in that game is remarkable. At one moment, there are a hundred tiny stats on all sides of your peripheral vision and you're not really sure which ones you should be paying attention to. Then, when you finish one of the non-story mini events sporadically across the highway, it'll just fill two-thirds of the…
I'm excited for all of you. Play it. Play it a lot. Do not be afraid of smiling.
We talked a lot (a loooooooooooot) about Binding of Isaac back on Gameological v.1 and I think the general consensus of our BoI experts is that Rebirth wasn't as exciting or inspiring.
73,197. I've been struggling for months to come even close to that again.
Yeah, sometimes being a responsible adult and getting a night's sleep feels like missing out on all the wackiness/wackness.
All of these are fantastic reasons, but I'ma go ahead and high-five you on Fract OSC.
I've seen Anthony play both games and the sounds he yelped out while playing Alien: Isolation were far more entertaining.
Those Vines are the best review of the game I've seen yet, better than even his written review for Polygon.
Split/Second is the closest we've come to a new Burnout game and it put that studio out of business. Sure was pretty, though. So many spectacular explosions!
I played as much as I could for the first month, which was very little as the server issues kept me from even downloading more than the first three events (I did not realize events needed to be downloaded!). It feels pretty good for an arcade racer, but it definitely did not excite me the same way Evolution's previous…
One of the DLC packs for that game (which are probably all included if you buy it now) included a "party" mode where up to eight players take turns doing a short challenge, then passing the controller. It was basically "horse", only with race cars doing insane stunts. I loved it.