drgnrbrn316
drgnrbrn316
drgnrbrn316

Even if EA isn’t offering mandates saying a developer has to do something, it sounds like they’re still coming back to these developers with requests for monetization and other consumer-unfriendly practices. Maybe they’re not the mustache twirling villains we think they are, but they certainly aren’t heroes.

That’s basically what they’ve done for every iteration of GTA since 3. GTA 3 was the first foray into the 3D open world. Vice City improved all areas a bit and San Andreas fully fleshed out the features. Then GTA 4 came out and stripped out all of what made San Andreas fun. Instead of releasing full games, this time

Didn’t they previously say they didn’t do the cosmetic route because it wasn’t canon? Guess the desire to nickel and dime their customers was too great.

For all the good that Battlefront 2 did to shine a light on the predatory nature of loot boxes, it’ll still open the flood gates for developers to push that envelope for how close to the line they can get. And gamers will justify it all by saying “at least it isn’t as bad as Battlefront 2". Even this article justifies

That’s supposed to be Scarlett Johansson? It looks more like James McAvoy.

I am completely irresponsible with money

But how optional are they? Yes, all the added content online is “free”, but the in-game costs rise exponentially for each new addition. More and more of the new content also requires you to play in a public lobby where either a) you’ll see everyone else driving/flying around in whatever latest vehicle was added and

When you continue to push out new content for online, which presumably uses largely the same code and assets, while deliberately not adding the same content to single player, which they’ve shown to be capable of in the past, then yes, I’d say that they abandoned the single player game. I can understand not adding new

I’m reasonably sure that the player characters’ main vehicles respawn but anything else is just destroyed. I could be wrong though.

When they first started adding content to online, they were adding the weapons and cars to single player as well. Given that the events of online take place in the past, it makes sense that the vehicles would be available in single player. Then, at some point, they just stopped adding them. The cynic in me suspects

The short answer is that Rockstar doesn’t care about GTA V anymore. All their money is pouring in from GTA online, so V is just an afterthought now. When it all started, Rockstar tried to make the two storylines fit together. Lester vaguely mentions the player character from online when planning the first heist in V,

Superhot VR is also available on Steam and supports the Vive.

They didn’t mention it.

Great!

This seems like one of those games that seems simple on the surface, but next thing you know, you’ve sank 100 hours into it.

The game’s already finished, they’re just struggling to come up with a name for their in-world online currency.

Considering the reason Nintendo pulled the plug on the Wii U was because no one was buying them, it’s not really surprising that there wouldn’t be much of a second hand market for them. Most of the gamers who laid hands on one are likely Nintendo fans and probably still have every Nintendo console they ever bought.

We aren’t the problem, but we certainly don’t help the situation. Parts of the community are apathetic and just buy the games that they want, taking the bad with the good. Are they at fault? No, but it’s hard to make the “vote with your wallet” argument when a chunk of your player base will buy the game even if it

I would like GTA Online a lot more if this is what the average player was like instead of being an exception to the chaos that typically haunts a public lobby.

I have actually quit games before because of limited time events. Typically, I don’t mind sinking a little money into a game (particularly if it’s a free game) if I’m enjoying myself and feel engaged. When it becomes a blatant cash grab, where the only way to realistically advance or to have even a fleeting chance of