dragonfliet
dragonfliet
dragonfliet

Bias lighting is great for people who don’t have OLED TVs, but all the “interactive” ones all kind of suck. The idea seems great, but it lags in action, and it doesn’t really ADD to the experience. I’m glad that this is cheaper than the Philips version, but some 6500k constant leds will be cheaper, less distracting,

So I agree that Gale gets a dumb, bent over backwards happy ending, I guess I don’t understand what you’re trying to say about Karlach. Care to expand on that

Well put!

But the player DOES work towards an ending—and then the game just goes: naw, magic wand bullshit. Gale literally has a shard of the unmaking of magic stuck in him and nothing can free him from that...but, nah, it’s okay, he’s fine. Karlach would rather die than go to the hells and you give her the best life she could

Yeah. They’re trying to have it both ways, which is that it isn’t overly sweet, but it also just...ignores a lot of the stuff? It wasn’t a terrible ending by any means, but I’m worries they’ll just try to make it even sweeter.

Fair points!

I’m sure this is going to be unpopular, but the endings are honestly WAY too kind. I killed the absolute without Gale, and he’ll just...be fine, I guess? Karlach is going to go to Avernus and Wyll is going with her to fight demons. Laezel is gonna go overthrow her god (oops, I turned Orpheus into a mind flayer and

There are definitely plenty of moments where you define how Geralt works, but you’re correct. I think it can work just fine though. V in Cyberpunk is a player defined creation, and voiced lines work well in that, and honestly, that’s how FO4 SHOULD have worked, it’s just, again, Bethesda sucks at that. You’re right

I absolutely prefer voiced protagonists, but Bethesda generally has bad dialog writing, and it feels even more pronounced when it’s voiced. I think the negative reaction to FO4 was partly the generic gamergate misogyny, but mostly people who had skimmed over the mediocre dialog in previous Bethesda games sitting and

Yeah, if you’re gonna cheese any boss fight, it’s the one where you don’t lose your loot from push exploits. That way, you don’t have to miss out on the finale of the actual mission

I mean, if you’re looking to cheese your way through, sure? But it’s not really a hard fight, and Cazador goes down in 1 or 2 rounds, depending on your build (I just had Karlach throw her exploding trident (with a little purple toxin) at him 5 times on round 1 and he was toast). Laezel then dispatched some lower vamps

Oh jesus, stop it Bethesda. You THINK you’re saying that the game gets better and better, the longer you play it, but what you ACTUALLY are saying is that it’s boring, and only fun after literal hundreds of hours of suffering.

Neat.

I’ve been lucky. So far the only bug I’ve run into is that I did Stop the Presses, but the NPCs yell out the wrong (bad) headline, even though merchants all give me a bonus.

It already looks real dumb. Another hour of speedramped shots of people stroking wheat isn’t going to save that.

I hated this so much. Literally the only reason I did it is because it was the only conversation option with Volo, and it wouldn’t go away, so I would talk to him, agree, let him go a little, then stop him, slowly inching my way forward until I let the insane bard pop out my eyeball. Great reward, as invisible

Oh hell yes! The previous stuff they’ve shown really highlighted the more serious horror elements, but I enjoyed the silly, dumb fun aspects of the original (the rock concert? Hell yeah). This trailer definitely tells me that they didn’t go full serious, and it seems to have the same wacky writer writing reality

Look, I in no way want to sound like I’m defending many of the choices, as I find it to be frustrating and mercurial, at best, but it’s always a case of how much money they’re spending and how much money they’re making. A show that’s losing money is always up on the chopping block (sometimes they “believe” in it and

Totally fair!

They cancelled the sequel to a game that had mediocre sales for the sequel to a game that had very good sales.