dragonfliet
dragonfliet
dragonfliet

It’s one of those weird things that was both. It was a game that was absolutely broken on last gen consoles, and “failed” to live up to the hype on PC, which had plenty of bugs, but it was also a pretty fun game that I enjoyed at launch. There were certainly some people just piling on with the hate (a game being less

There is only the context of this whole thing. Perhaps you’ve forgotten, or just don’t pay attention to these things.

You’re so dedicated to your bootlicking that you cannot seem to notice that, as I have pointed out, these are two absolutely contradictory points. If it were a PS5 exclusive, it would only be coming out on one platform, meaning it would save time in that way—so MS has absolutely no claim to speeding up the

Starfield wouldn’t have even come to Xbox if we didn’t buy Bethesda, MS says, and besides, it saved time in development because when it was going to be for PS and XB, that takes more time.

I imagine that Ms Marvel didn’t have great numbers, and so they’re (at best) waiting for the Marvels movie to do anything, while Loki and WandaVision did well—AND they both star incredible actors that have a solid draw in and of themselves.

Absolutely the truth. 

Let me be extra clear: I like the silly little goals as well as playing paper dolls. Most of the time I just play the game, and so sometimes it’s fun to play the game where I “have” to use X weapon, or do Y actions. I also buy things from time to time, but I definitely buy more battlepasses than I do individual items

Generally you pay money when the limited time event is going on and that “allows” you to keep playing the game to unlock various “rewards” (skins, emotes, whatever). The result is that it’s cheaper than buying a handful of the cosmetics for the players, but requires them to devote a decent amount of time/effort in

Or, and I know this is going to blow your mind: why not both? The games I keep playing have amazing mechanics, which is why I play them, but I also really enjoy getting new outfits for my characters and weapons. It’s silly stuff, but fun, and I enjoy it. I like having a “goal” to achieve, and while I would like the

Ah, gotcha, I see your problem

If you’re going to play it that way--Max out 2 or so trees, play for a bit, pay for a re-spec, max out a different 2 or so trees, etc. It’s not expensive to respec (I did it twice), and it fulfills your desires. But no, they don’t want you to be able to max out literally everything. What’s the point of making choices

There are many many reasons that domestic violence charges get dropped, and most of them are because of the difficulty in securing a conviction, not the innocence of the abuser.

Eh, I’ve written great work that would go on to win awards while being very preoccupied with other things, and largely unfocused on the task in front of me, and I’ve written terrible dreck while being absolutely focused, sure of what I was doing, and devoted to my art (and vice versa).

I won’t belabor the argument too much, but this: “passionate artists who are focused fully on their work with nothing else in mind will produce good work.” I 100% disagree with. I have known a lot of passionate artists who are truly focused on their work, and only a handful of them make good art, and even those ones

Seriously. She was such a breath of fresh air and lightness. It makes sense that she’s not in D3 (her arc in D2 was very self-contained), but it’s a loss.

I’ve done creative work both under contract as a freelancer, and also as a corporate employee (from advertising to video games), and I very much doubt that you have.

I’ve worked in situations like this, and they are VERY creatively free. This as opposed to: this game is about vampires, but it should really be about werewolves, the werewolves can transform whenever, but it should only be when they’re outside, etc. You have to do X (here: X is have multiplayer and

LOL, most titles were NOT great in the “console golden ages” and most games that come out today (indie or not) are not great either. There are tons of people making games, and there are, indeed, plenty of great games, but you’ll also notice that most of the teams that make a great game don’t keep making great games. I

I saw this. What this article tells us is that the dev team knew the ENTIRE time the game they were making, and they tried to make it. It was going to be an online game with microtransactions, and they tried to make it something that would work for them. It wasn’t something that got changed partway through (and they

All professional games are made by game studios. Most of those studios then pitch-to/work-with publishers. There are people at studios that are the “executives” that you are blaming here, but the number of executives in sub 100 employee places like Arkane Austin are....small. You can do whatever weird math you want to