dragonfliet
dragonfliet
dragonfliet

What point do you think you’re making? Seriously? What is wrong with you people? Do you have a disorder that requires you to spout off nearly random game dev trivia at the mention of said game? Do you think that the love of your life will fall for you if you insert some inane detail into a conversation about something

If you don’t care, shut your stupid mouth. This is very easy. It doesn’t matter to you, it does matter to others, so your opinion doesn’t matter. We have plenty of straight white dude games (still the vast majority) for the annoying straight white dudes who can’t shut up, and then a very small handful of games

It’s a perfect example. The problem is: games are hard. It wasn’t MS demanding this game, it wasn’t Bethesda demanding this game, it was Arkane itself. The game had problems (hence why it sucks), but those problems were within the studio. But here’s the thing: literally EVERY studio has problems and the push and pull

You’re not wrong, but also, you’re wrong about this.

Aside from what looked like a very fluctuating 30fps on the stream (it could be video issues...hopefully), this looks amazing. I like that they just made the 1313 game, except with fewer Nathan Drake shenanigans, and a more varied worlds to commit crimes in.

I was also surprised by the lack of sabers! So good!

Ugh, based on the demo, Lies of P is also gonna eat my life for a while. At this point, I’m just glad that none of my friends care about Payday at all, because otherwise, I would die from lack of sleep. 

I’ll honestly be a bit annoyed if you get a real cure through the DLC. I liked CP2077 for what it was—a mediocre but very pretty action RPG, and I’ll almost certainly be picking this up, but having a character die no matter what—unless you buy the DLC. Well. Yikes.

What’s worse is that Baulder’s Gate 3 comes out the very end of August, then Starfield early September, so between the two I have 400 hours of gametime I’m going to need to allocate...October and November games, I’m sorry, but there isn’t enough time for you. 

Yeah, and this is just a remake? Reboot? I don’t think anyone particularly cares?

I JUST finished Ragnarok for the same reason. I put it on an easier mode (one down from default) and just beelined the story, because that game was too effing long. It’s got a good payoff, but lord, I wish they cut the game by half, at least--there was so much running about boring me senseless. Even putting the combat

As this is almost certainly a CPU bottleneck, I’d be prepared to be getting 120fps in space/open areas, and then drop to 30-50 every time you stop in a city, Witcher 3/every-other-Bethesda-game style, even on a decent PC

It’s almost certainly the big city stuff that can’t hit 60. Hell, look at Witcher 3, where even the PS5/XSX in performance mode can’t run a consistent 60 FPS in Novigrad. I can’t get 60fps on my 3700x and 3080 on PC to be consistent either on DX12. This is an old game (with some pretty updates, but still, it’s mostly

I just want to know what the hell is happening with this and the end of the game. Is it supposed to be another thing that you do before the game ends? Does it happen after the end? Does it create a different ending? This is always the problem with this kind of a setup, where they’re trying to have the cake and eat it

Now playing

This looks really good, but it doesn’t seem as silly? It’s such a silly premise, and I liked the serious, but not-serious tone of the first game. Control is easily their best game, but I hope they steer away from that tone, and more to this stuff:

You had a gun in the original. You have to “dispel” the shadow, and then you kill them with weapons. 

I can understand the basic concepts, but basically all of this napkin math seems to pretend that they are getting the team back to work on the new projects, but the majority of the team is going over to broadsword, and so they are “keeping” a dozen or so developers, and then paying the admin costs+upkeep

If it isn’t, there is literally zero reason to keep paying people to sustain it. that tells me it is making more money than it costs to keep supporting it.

I genuinely don’t understand this, and if anyone with any significant kind of insight could clarify why this is happening, I would LOVE to hear it.

Agreed. I’m actually in favor of the design for exactly that reason, and I’m glad that Seagate doesn’t have the exclusive rights to produce it anymore. Now I hope that someone else comes in (a cheapo sandisk, for instance) to really drive the prices down so Xbox players can stop getting boned (you can currently buy a