Speedrunning?
Speedrunning?
You also framed it as “simply average” without stating outright that it was just your opinion, yet I took it as such. Why then, why I state my opinion without such a disclaimer, do I get a snarky-ass comment that insinuates I was presenting a fact?
Tell me you’ve never learned to handle your opinion being challenged in an intelligent and mature way without actually telling me. Who said you needed my approval? You just invented a position I never held so you could respond in the pettiest way imaginable. Don’t comment if you can’t handle a contrary opinion and…
Good for you! I reject your opinion for reasons stated. Now we’re back where we started and where I think I will finish.
It was the point being made by the person I responded to, even if it’s not your point or the articles point.
To which I could only conclude that you referred to your own opinion and I responded to it as such. Since I have never heard them generally referred to as a “B+ tier dev at best, that makes anachronistic games with ideas that don’t gel” I would reject that as a premise if that was your intention.
Paying homage to older titles does not make a game inherently anachronistic. Arkane’s imsims were sufficiently advanced both mechanically and in terms of innovation (at time of release) that they are recognised as classics in their own right, and not mere derivatives of Thief and System Shock. Given your stated…
Having played it, I disagree that it is merely average. It is legitimately bad, sorry to say. Unless you have a penchant for broken AI, poor controls, empty open worlds and weak characterisation/story, average is far too generous. I agree that this isn’t exactly a death knell for Xbox, that side of the conversation…
Sorry, but this kind of extreme solution makes little sense.
Guerrilla is currently in talks with Nintendo to ensure that Horizon 3 launches in parallel to the next Zelda game. They wanted Burning Shores to launch the same week as Tears of the Kingdom but an unfortunate clerical error caused them to release the DLC a couple of weeks early.
Agree, I loved the art style and the darkly humorous tone. And narrated by Doug Cockle (I know I’m not the only one who head-cannoned that it’s Geralt telling young Ciri a story).
“RE4 wasn’t a slow horror game with tank controls and static camera angles.”
“Brandon makes people who hate reading fantasy, read fantasy.....they won’t read anything good but they’ll read Brandon”.
Been waiting 17 years to see the word bobbins used in a Kotaku comment...I’ll also submit “piffle”, an equally apt piece of British slang for describing Blizzard’s rationale.
Was it though? The debate about videogame violence goes back as far as 1976's Death Race and plenty of high profile instances since, like the original top down GTA (not exactly a gratuitously detailed experience), Mortal Kombat, COD:MW2 etc. It’s a fine topic of discussion but ultimately I dislike the idea of…
Yep, nothing like a nice little ERP migration to give your business the supply chain capabilities of a particularly inefficient cottage industry for a couple of years.
The root, finally gone to seed...
I’m a semi-regular player of Tarkov and even I was shocked at how widespread the cheating is. A Youtuber called g0at did a pretty great investigation that is by turns both depressing and fascinating. The “wiggle” (repeatedly leaning left and right) that cheaters with wallhacks use as their secret handshake of sorts is…
So says the NYT, therefore the answer to your question/statement is no.
This was easily the biggest departure in terms of Joel’s character and I think it worked pretty well. In game Joel is consistently stoic, strong and physically capable, after all he has to do all the videogame stuff. Having him be more outwardly emotional about what he’s feeling as opposed to how the game handles it…