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FLESH IS THE NEW FLESH
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That's why I said arguably. Though I would class them as special effects companies not animation companies. (the difference in my mind being they work on making shit match with live action footage for the service of a film where blur mostly make 100 percent animation with no concern for matching live footage)

Yes cause that's exactly what my comment meant. I'm glad you were able to pick up on the subtle fuck you I hid in there to vfx artists.

I think the steps blaz took were always 1 step forward 3 steps back kinda thing though, that shit has the most consumer unfriendly release model that entirely turned me off ever continuing with the games after part… I wanna say 4?

a background of VFX is kind of understating it, the dude founded Blur Studios, they're arguably the single best cg animation studios on the planet.

Yeah Shippuden, and yeah that's when I fell off. I played the ultimate Ninja storm games though and the second one is actually REALLY fucking good and addapts the begining of the shippuden story, and it got me super hyped to watch the show again. So I started it again, and FUCK ME does that shit drag. There was this

Man I played blaz for years, maining Hazama and I could never reliably do the inputs for his ranged super (Half circle back-forward) that shit was infuriating. Only thing that really bugged me about the supers on the right stick was that I play on an arcade stick so I couldn't use em

Yeah I think it turning into a leauge of legends fighter is a pretty likely bet, lol charecters allready come with 3 base moves on a cool down and a super, so turning the Rising Thunder system of 'three base moves on a cool down and a super' into LoL charecters seems too perfect, buy my super pessemistic side thinks

shit sorry inputs is the wrong word, I meant to say motions as in like quater circle forward, or half circle back etc.

It's also worth noting most 3D area fighters like Soul Calibur, Tekken, DOA etc don't use inputs (Or do very rarely)

Man I still don't think Smash is included on Fighters Generation. A lot of the pushback is gone now, and most people accept Melee is a legit fucking game (Though Brawl can go eat a dick) but yeah there's still a lot of dicks.

probbably not but Bayonetta 2 is.

Look up rising Thunder, it was a game developed by hardcore fighting guys (Seth Killian, and the brothers that run Shoryuken and Evo) that was all about completely removing the input system and had every move tied to one button and on a cool down. It was really fucking good and most of the FGC loved it. (Though the

They are defeintily not automatic, people at high levels can do them when they want, but there is a defeinite difference even at high level play, and the command inputs for moves change the way their used.

"For the past…really over a decade, they've become more introverted and cloistered, while eSports are getting bigger and bigger. "
This just, blatantly isn't true. Evo has been getting bigger every year, I beleive they said the SFV tournie has had more entrants then anything else they've done. We now have Capcom cup,

No items fox only final destination is more people who think their hardcore competitive but the actually kind of scrubby. Final destination isn't a 'fair' level and greatly favours projectile charecters (like fox) who can run away and spam laser gun. The most fair levels usually are the one big platform with three

As a hardcore player, sfv is fucking trash on release. No 8 player lobbies, survival mode is garbage, no store, connections are super inconsistent etc etc.

You realise you can jump right?

well it started pretty rad, it got pretty fucking awful though.

Probably more to do with the director actually. Tim Miller is an accademy award nominated CG animator, and founder of Blur studios one of the best animation studios in the world.

It's a snot bubble, from snoring.