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ThunderLizard
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Mass Effect does have bad incomes, but you have to go out of your way to find them, almost to the point of breaking character out of curiosity to see what would happen. (Forgoing every single loyalty mission in ME2 in order to watch Shepard die at the end, for example.)

Supposedly they're fixing that with a patch due out later this week.

People would have been pissed off for being "punished" (that is to say "not rewarded") for not making decisions that the devs chose to be "correct".

The problem with KOTOR is that particular structure didn't really convey the sheer scope of the setting. It makes the galaxy seem small.

With the Mass Effect series, there were too many major decisions for all of them to impact game play. Suppose every decision had a "good" choice and a "bad" choice. This isn't good or bad in a moral sense, but rather in a game play sense. "Good" ones help you reach goals, bad ones set you back. A player makes

That was certainly one of the more bizarre yet pointless story arcs from the trilogy.

While we're bad-mouthing the Angara, it really bugs me that the males and females of the species have an entirely different facial structure.

If they do continue with Andromeda, they ought to advance the setting by about a hundred years or so.

Liam may be, by accident or design, an annoying douche but I have to say I really enjoyed his loyalty mission.

Bioware is always going to be a victim of the absurdly high expectations that accompany every game they release.

It kind of hit a new weirdness plateau when Sony used a Lou Reed song about addiction to market its video game console.

There is something…sexual…about dipping food. This theory hit me once I realized that I only used ketchup with my fries at places that let you pump ketchup into paper cups you can dip your fries in. If I have to use packets or bottles I'm not interested. It has to be a dipping cup.

Think "smaller". Think "more legs".

Does Adult Swim still broadcast anime? Because regardless of whatever lame-ass shit they're cranking out now, they still get a lifetime pass for bringing Cowboy Bebop to American airwaves.

So on the topic of Adult Swim…

A disturbing number of saints were women who took extreme, often masochistic measures to avoid having sex.

My all-time favorite Bible verse.

The big problem with gameplay-affecting choices is that they tend to shorten the overall game. Instead of getting an epic, 100 hour experience you get a 30 hour experience where you have to play through two or three times in order to experience all the content.

I had a similar issue with Wasteland II. Seemed like their first and foremost priority was to "keep it old school" even if some of those old school conventions were dumped for good reason.

"The Stanley Parable" should be included with every new Steam account. Hell, you should be forced to play it for at least two hours before you can download any other games. It's an excellent illustration of what "choice" actually means in video games.