dildofire
killingspree
dildofire

But doesn’t that indicate that you don’t care about how difficult the game is?

Even for hardcore souls fans I could see the use of a easy mode where on a second play through you could spend time exploring the world and artifacts without worrying about being gutted.

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As someone who No-Shit made it to juuuuust before Dark Queen on BattleToads (4:00-ish on this video, I think. The big stupid faces fill me with hate), I ain’t got time for that. I’m not 12 anymore. Too many other things I can be doing that are either A: Fun B: I get paid for.

You think lowering the damage output of enemies and increasing the player’s is difficult to code? I really doubt that. It’s most likely a numerical value that can be tweaked as needed.

Extreme difficulty often isn’t fun and heck, I know even Dark Souls players agree with that. I’ve read blogs of people who’ve played the game and they describe being stressed out, frustrated, etc. Yeah, there’s the sense of accomplishment once you clear the challenge but that’s just not the experience everyone wants.

An

We get it, brah. You’re hard core.

Darkest Dungeon would like a word with your assertion that “...there’s one that does not.”

I would love a Souls game that was just “calmed down” a bit. As has been said by others, it would give people the chance to explore more without always being on edge.

I don’t so much have a problem with the Dark Souls difficulty as I do the confining controls of the player. Enemies dance around you freely and hack away while it feels like you (the player) has these really sticky limitations in movement and timing. It is the main thing I dislike about the time I have spent playing

I’m firmly of the belief that Dark Souls would benefit from an easy mode. They should develop the game as-is, with the current difficulty. Then once that is done, work on toning it down for an easy mode. FWIW, I am one person who has not bought a single Souls game or Bloodborne but if they had an easy mode I’d have

From the Souls article, an excerpt that rings true to me:

Main argument supporting easy mode:

I honeslty don’t get it. Dark Souls 3 is easy. I have never played other Dark Souls/Demon Souls games and this is my first entry into the series but... it REALLY is easy. You might die a few times more than someone else until you learn to adapt and understand the enemy, mechanics, or bad choices you make but if you

I don’t really see much of an argument in whether a game should be limited to only a hard mode (dark souls) or an easy mode (Pokemon). If you want to play hard, flick the difficulty up, if you don’t, flick it down. Limiting a game like DS, to its difficult gameplay, does in fact limit the audience.

Problem with Souls and an easy mode is the hardest part about it is the invasions, which can’t be set by a sliding scale of difficulty——-if you get invaded by a warrior with end-game gear (which is 90% of the time), the only thing that can help is god mode, especially since they removed the inability to heal since

Re: Dark Souls IV/Bloodborne 2

Keep the difficulty, but I can’t play souls games, or any game rather, that I can’t pause. Sure, it adds to the difficulty somewhat, but it’s honestly not something I could conceivably do with a small child / pregnant wife that always need something.

How much is Kotaku getting paid to spam Dark Souls articles?

Yes, there is: in fact, Dark Souls 3 has so many connections that a new player alien to the franchise would have little to no idea why the world is the way it is by playing DK3 singularly.

Civility and Souls fanboys have a hard time co-existing. I wouldn’t could on it.