I’m just saying that there are definitely tools out there that are unfair, and people do use them. We’re not talking about game exploits, we’re talking about systemic manipulation of the game.
I’m just saying that there are definitely tools out there that are unfair, and people do use them. We’re not talking about game exploits, we’re talking about systemic manipulation of the game.
On the other hand, accusing a company of negligence and banning people for doing nothing due to word-of-mouth anecdotal evidence is a little sketch itself.
Infinity didn’t lose money, it just didn’t make enough. In fact Infinity made profits of over a billion dollars, basically recouping the losses of the division as a whole for several years of operation.
The preload is encrypted and packaged so it may be a fair bit smaller than it will be after it unpacks.
This is not a representative anecdote for the entire world.
Good thing games never got any bigger or more technically intensive than Mickey Mania on the Sega Genesis.
You seem nice.
I can’t get into specifics, but if you follow MS best practices it’s not quite that easy. Specifically because the shipping of the data is more complicated than you think.
We do a lot of things outside of our comfort zone, but specialists are essential in modern game development. It’s too complicated and stressful on employees to have them proficient in too many aspects of an engine.
The US$10k is obviously an average largely from a US perspective. In Vancouver or Montréal in Canada, you get a rough equivalence due to the cost of living there after adjusting for the US-CAD conversion. Toronto and Edmonton aren’t far off. By comparison I’d ballpark Poland based on Krakow’s cost of living to be…
At the same time, you’d be surprised how much more efficient the development process is now than it was years ago. One only needs to go back and listen to compare stories from the sixth and seventh generation of consoles to now. Engineers have a great number of things down to a very exact science and it’s more like a…
Throwing more people at a problem does not fix a problem.
You could ask Jason to delay Destiny 2 for you.
You realize they did hand it off to an outside studio right? Dovetail Games use the Microsoft Flight tech to power Flight Sim World (http://store.steampowered.com/app/389280/Flight_Sim_World/) and they continue to support Flight Simulator X on Steam?
Needs more Ace Combat 5.
People lie and then complain about shitty netcode without connecting dots.
Game logic does run on a main loop which is probably running per-frame since that just makes sense, so it’s not idiotic to think that more throughput on the main loop might make loading times faster if it can get more loops in per second.
Salty.
Ace Combat protagonist. You’ll literally never see them or hear them.
Nah