dexomega
Dexomega
dexomega

Fair, but when you call something a security flaw, particularly a gigantic one, you paint a picture that this is not something that should be happening. In actuality it happens frequently because it’s an accepted practice. It’s one you disagree with (and to an extent I do as well), but it’s not a flaw.

There’s a session host, who handles the join handshake process. I assume (they didn’t explain the intricacies on this) that all the clients engage in a brief period of negotiation to sync all the game states when the network state changes.

This is a security issue, but lots of games use full-meshed P2P networks to various extents. A lot of games use it for voice chat, so that there’s no middleman to route through, thus increasing the responsiveness of the voice chat.

For Honor is not a host-centric P2P system. According to the Ubisoft folks, it uses a fully-meshed P2P architecture.

If you have to ask a user to not litter in a public park, then they probably won’t care if an app tells them not to.

I made this my mission in the Beta...

Changelists, submits. Essentially the entire “history” of the game in assets and code development.

Games even back then are vastly too large to keep entire versions of for long. There will usually be versions archived (milestone builds, usually), but week-to-week development happens pretty quickly such that if you were to suffer a catastrophic failure in the versioning and backup system, you’d have little recourse.

That’s not a bug, that’s a feature.

I take it there’s things in the call that we don’t see here, since character development, RPG, story progression, and action-adventure doesn’t mean Destiny.

Would you let a complete stranger come live with you and your family?

I love stories in my games, and I consider myself largely a singleplayer gamer in every respect. Alan Wake felt like a weak story overall since the majority of the game runs off of a veritable stack of cliches and obnoxious logic leaps. They concocted so many progressively more outlandish reasons to keep putting your

You’ll never convince me my 7-8 hours of playing Alan Wake was of any value. It felt completely pointless and devoid of meaning, not to mention the 1049th time I dodged a hatchet thrown from god-knows-where it just felt like they didn’t have any real ideas to bring to the table.

Instead, companies should focus more on developing good games that people actually want to pay for.

Avalanche Studios

Correction: SIE America gave up on it. Japan still has it going very strong.

Generally speaking yes, but I am going to have to stop you on that since the initial statement here directly conflicts with that.

Although I’m by trade a science and factually-driven engineer, it’s arrogant to believe that our version of science and facts is somehow never going to evolve. As scientists and engineers, we have theories, which exist to be refined or to be disproved. Just because we think we know everything about something doesn’t

It’s a feature of the series in general.