So combative!
So combative!
The game seems to have some really bad marketing, but it sounds like it’s worth a shot.
You’re almost certainly trolling, but hey, let’s play ball.
Definitely wasn’t done by hand. I’ll guess that Massive has a designer tool that is used to select these options and then outputs a file based on that.
We don’t all disagree with him you know.
Not if they show up at support undead.
The more rope you give, the easier it is for users to hang themselves.
Yep, Life is definitely top tier.
they don’t really are aware of the amount of time, money and human effort that’s put into it.
God I envy you.
Let’s say that your bad generalization is true. In that case, who made us this way?
Testing any open-world or creativity-based game is a nightmare.
I’m not speaking as a gamer at all.
I’m not speaking as a console gamer.
Ha, hahahaha.
Just to play devil’s advocate, it’s rarely worth it to work on a fully-fledged PC port when there’s vastly (vastly is really understating it) more things that can go wrong.
And most of them won’t have entry-level salaries. Most of them will have double than that, and the overhead support for them to work doubles the already doubled salary.
Well he certainly hasn’t had just one.
I don’t even.
Those are twelve people in a larger company that could be using those twelve people for something else, like making a new game that could actually make their salaries back.