Not if they show up at support undead.
Not if they show up at support undead.
The more rope you give, the easier it is for users to hang themselves.
Yep, Life is definitely top tier.
they don’t really are aware of the amount of time, money and human effort that’s put into it.
God I envy you.
Let’s say that your bad generalization is true. In that case, who made us this way?
Testing any open-world or creativity-based game is a nightmare.
I’m not speaking as a gamer at all.
I’m not speaking as a console gamer.
Ha, hahahaha.
Just to play devil’s advocate, it’s rarely worth it to work on a fully-fledged PC port when there’s vastly (vastly is really understating it) more things that can go wrong.
And most of them won’t have entry-level salaries. Most of them will have double than that, and the overhead support for them to work doubles the already doubled salary.
Well he certainly hasn’t had just one.
I don’t even.
Those are twelve people in a larger company that could be using those twelve people for something else, like making a new game that could actually make their salaries back.
Per year. Per game salary is usually more of a contract worker deal in most instances. You’ll find these sorts as interns, the QA staff, and programmers/artists that are used to outsource work as needed. Permanent members of a development company go by a standard salary like anyone else.
An average starting salary for a developer is around $50-70k. Consider a team of about 50, and then factor in about 4-7 months of work.
There have been text-based online games that have certainly come close, although they literally lack an extra dimension of Eve. They have the political side down.
So it’s the Karma of another game then?
While Sean Bean and Lena Headey are popular, they probably aren’t going to cost a significant amount of money. Furthermore, Square Enix is likely producing this at least in part with external partners, so even if the budget was a hundred million, they wouldn’t be paying that much out-of-pocket.