dexomega
Dexomega
dexomega

I do imagine to this day seeing this game remade with a modern gameplay paradigm and engine. The scale of this final battle could really be something, especially if it had, dare I say, co-op.

I wasn't going to respond to this obvious troll, but at the same time I love the postulation that answering a question with a question isn't deflection.

Silent Hill: Alchemilla is a fan game built on Valve's Source Engine (the piece of seemingly immortal technical wizardry that powers Half-Life 2, Portal, Team Fortress, Counter-Strike, etc), and it's a bit of a curveball relative to the rest of the series. While its creators very much want you to drown in foggy doom

The boat represents the game, the men the QA team, and the cats represent all the bugs that the QA team has no idea what to do with.

In that case, since very few of the functions seemed to be working, I'd guess they imported a bunch of assets from the previous engine and modified them for this one. The RPG was just a model that never was finished or altered and somehow was added to the level (might've been a level designer wondering what a

Yeah, that's my thought. The weapon is probably a hold-over in the engine from the previous games. Probably not an easter egg so much as someone forgot to delete something.

I'll be watching it and probably reviewing it at the end of the season, so there's my self-plug for the day.

CR got Saekano, Fafner, and KanColle though. Not going to lie, I quite feel the opposite.

Except for that one time that it actually happens and people die.

I don't really want to defend this, but I think it's necessary to at least toss this out:

There was a movie that effectively hit the reset button on the first series.

Man, they don't make depressing anime like they used to anymore.

A.Z is child's play in the realm of PTSD invocation.

The hard limit is around 38 minutes. You can keep it open by keeping something in the event horizon during that period (physically or with radio signals), but it will cut out at 38 minutes because of power constraints. This was an important plot element in several early episodes.

DDoS is not a security breach.

Glad to know that I only have to get things perfectly right every time as a computer scientist so I can keep everyone happy.

This is at the crux of the problem. There is no real way to tell good traffic from bad traffic. You can only make excellent guesses.

Easily, that's what the "blackholing" that they mention in the article is based on. The provider of the server can set a server to deny IP addresses and other unique identifiers. A lot of early internet sites used this quality to keep out people that shouldn't have access to the website.

If I may be so bold...