devilsavocadobrainstorm
BurnsBart
devilsavocadobrainstorm

MY reaction whenever I see anyone, anywhere, use proper CRT filters:

I touched on this on another reply in this thread so I’d suggest looking for it but basically it is simple as this: When Nintendo has a failure it hits them HARD. The N64 eventually made them a decent profit, in the end, but it hit them HARD until then. Without their handheld division they would have sank. By their

Yeah, I don’t see them necessarily coming back at $20-$30 but they might be able to release something up to $15 if it coincided with a large update and if it was very generous and ambitious.

Good thing I never said Nintendo is doomed. Nintendo isn’t diversified enough.

I never suggested they give just free content. They could be ambitious and give a very price friendly expansion. Once and for all giving everyone what they have wanted for decades in Animal Crossing. They would make profit and sustain interest. Which is critical in a over exposed media world we live in now.

The definition of success is your ability to sustain failure. Sony has been sustaining failure, as a company not game division, for quite some time. They had diversified so much and did so well. Then they got comfortable and started failing across the board for decades, slowly but surely. Refusing to adapt to changing

You’re giving Nintendo too much credit. Their investors expect constant growth and expansion. Nintendo’s President expects it too. He is their biggest bean counter and non-gamer CEO since they entered the gaming market. That includes Yamauchi, who while not a gamer still had a firm understanding of the market. In

Yeah, I really don’t know how we can solve that digital recovery issue. At least in an apocalypse recovery sense. How could we tell the future to recover what’s on an indestructible, say, disc if you need a whole silicon valley’s worth of infrastructure to make the stuff required to read it. Even optics is incredibly

To further clarify:

lol, I know I wrote a lot but I did so to make myself clear. In no way did I say that preserving mobile games wasn’t important. I was saying that the then lack of interest is by no means an indicator that it isn’t worth preserving.

I disagree. Have you tried installing legacy OS’ on old hardware that isn’t well documented and preserved?

I’m calling bullshit on your bullshit call. You honestly think JAVA games are going to be everlasting popular from a time period in which cell phone access, not just gaming on cell phones, was still in its early stages of going truly mainstream?

The problem with “under the hood” with most software patents, including this one, is essentially saying you can’t do basic math or Cartesian coordinates.

Seriously.

Does Australia law somehow forbid this? If they purchased the controllers retail they should, in any sensible place, be able to do whatever they want so long as they don’t say it’s an official sponsorship. After all, custom controllers are sold everywhere so I’m curious what asinine law in Australia makes it easy for

The absolute bulk of designing a game is the prototyping and setting up everything. Engine building sometimes but these days less and less since more and more just use things like Unreal Engine and Unity and a crapton of middleware.

No longer a concern but a proven reality now. I don’t care about idiots. They’re a fact of life and failure of government leadership.

Should be interesting but it depends if the bots have proper AI or rather are “cheating” by being allowed to know player inputs and predict behavior off that. Which is just an illusion of challenge and intelligence.

How can you argue force majeure when they still released it in theaters, country wide, and then they released it at home?

You don’t and it doesn’t need detection since I can somewhat reliably do this without anything to assist and I am exceptionally casual for online gaming. What it needs is game design instead of game design copying.