dementid
Dementid
dementid

Great point! Thank you.

For sure, I definitely agree that is a problem. I apologize, I did see that in the article and see that my comment needs a bit more context.

I don’t disagree that these fake games should be de-incentivized, however I am a little confused as to where the ‘loser’ is in this card scheme. I’ve read through the comments, and responses so far show how some people are benefiting, I’m not seeing where someone is losing out.

Good point, I should have caught and mentioned that.

Yeah, I found the fact that it actually repairs the saves to be very interesting, and quite pleasing. I’ve never seen that before.

I believe this has been fixed:

I wouldn’t even consider it a reboot. So far, it appears to be a completely different universe that happens to share the name. I would recommend the game if you like Sci-Fi, RPG elements, and metroidvanias. It’s like a perfect blend of System Shock, Bioshock, Dead Space, Half Life, and Deus Ex.

For me, it was the camera pointed at the board that made me think that there might be a security video or something revealing the code. Before that, I thought there might be another round of waking up again with different circumstances that would lead to being able to see the code before it was wiped.

The new Prey for sure. The old Prey was fun, but not on my list of top favorite games.

Prey is definitely one of my all time favorite games, and is largely influenced by a lot of the minutiae, interaction, and game logic you experience by taking your time with it. Solving the safe in the first area is one that you have to go out of your way to do, but is immensely satisfying in the clever way it’s

I completely forgot about this game. I picked it up during alpha thinking it would be the closest thing to 3D Terraria. Sadly, while it is true that it is the ‘closest’, it’s still a vast far cry from that beautiful ideal.

I played this game all weekend, and am loving every second of it. Controls being no small part to that fluid easy enjoyment. There’s one thing I would definitely tweak though: When in the inventory, you have to click on an item in order for the buttons to work. I would prefer a mouse over action to place focus, with

Ah, makes sense. Thank you for the follow up insight!

Hi David, this was a really interesting read. I don’t care at all about cars, having gotten here from a link on Kotaku, and I still read it top to bottom. Thank you for this piece!

That would be greatly appreciated. A transcription is far more consumable at work then audio.

Based off of this interview, I’m pretty sure that Devin Nunes had a press conference. The more you know! Thanks Trump!

I’ve never followed professional playing in anything, so I may be off base here: If both teams are facing the same rule changes, in a game about constantly switching heroes to meet the occasion, then wouldn’t successfully adapting to the current gamescape be just one more measure of a successful team? I don’t really

I really enjoy the pomp and circumstance of opening random packs. Just a little ritual to add just that bit of spice to make the experience slightly more memorable.

That fight was pretty brutal. Ropecaster lasts 90 seconds though, taking one out of the fight. Rope the second, blow his feet off, ice him, nail his weak point. Rinse, repeat for the second.

Slow time + ropecaster + Ice arrows = Easy Mode