That's the attitude Denton always takes to Gawker users from what I've seen. He's sort of a fuckup about showing respect for his revenue source.
That's the attitude Denton always takes to Gawker users from what I've seen. He's sort of a fuckup about showing respect for his revenue source.
Yeah, I also find that a useless addition. Why do I need to constantly see the pictures of mostly strangers who also like the site?
I think you could talk about baseball or zoology and it wouldn't make it any less weird that you are in a hot tub on a paid date.
It depends what you are looking for. If you are fed up with the same old MMORPG setup... well Rifts isn't for you. It doesn't do anything truly ground-breaking. If you are looking to get into a well put together MMO that is graphically up to date and all that then check out Rift.
This is getting really dark... Oh well. :D
I think you've misconstrued what I mean by simple. I'm not referring to the collective gameplay experience, just the melee. And the melee in those games is too simple to support an entire game on. Hence why a new approach would be needed for our hypothetical medieval warfare game.
Nah, that would involve shoehorning and actually building a console which seems to be opposite to their approach.
Come on consoles. Up and die on us. You know you want to. I'm sure all of those console wars make you so tired, just give in.
Yeah, but if you think of most of those, the melee aspect is hyper-simple. I haven't played Siren, Oblivion, or Condemned but certainly L4D, CoD, and Fallout have the least complex melee they could possibly have.
Yeah, I probably wouldn't say it was a good game, I just think people throw more hate at it than it actually deserves.
Certainly chaos and confusion would be an important part of the experience but I think how they come across to the player would have to be very different (since medieval combat and modern combat are almost completely alien to one another save for the fact that people are getting murdered all around you). A big part…
I'd argue that it's still new ground seeing as both of those presented the Tau from an essentially human viewpoint. The Tau campaigns in Dark Crusade and Soulstorm were outright told from a human perspective looking in on the Tau's activities (don't get me wrong, I enjoyed both). As far as I can tell from watching…
All things considered, I don't remember it being a particularly bad game.
Sounds interesting and extremely ambitious. As always, here's hoping they can live up to the core of that ambition.
I feel like the problem is not the subject matter but rather the compatibility of that type of fighting with the first person perspective. I'm not saying they are totally incompatible (Zeno Clash is very solid example of a first person melee game) but there are certainly some setbacks which I will outline.
Mmmm, I'd say that they could be an arguably better choice than Space Marines for that reason, but when you go to other species you are talking such different motivations that it's apples and oranges (in the case of Imperial Guard vs. Necrons the similarity is more like apples and copper wiring).
"Clever girl..."
The couldn't even meet us half-way and give us Necrons. Nope, just more stinking humies.
All humans and no Tau makes Homer something, something.