It’s probably more accurate to say they want to rule our lives, period. Religion is just a tool to accomplish that.
It’s probably more accurate to say they want to rule our lives, period. Religion is just a tool to accomplish that.
Telling and justifying aren’t the same thing. The attempt here was to justify this by claiming players can’t be trusted to know what they want so if they are asking for a feature, it’s okay to ignore them.
Just because the whole mob is doing it doesn’t make it right.
“They are not creating art works...” - Wow, I bet a ton of artists that have worked on video games would feel a pain in their chest from your words.
What the player lacks, is the ability to see if they would have made the same choice had they seen how it impacted their entire playthrough of the game down the line.
That’s fine for crash/power-out protection. Not for a game-breaking bug though. If your game doesn’t have any of those, great! But more and more these days that’s getting rare. At least shortly after release anyway.
Your first post ended with you saying it’s about ego, not art is a little disrespectful to those you disagree with, I think you are open-minded enough to see why.
I think it’s fair for a developer who knows their game intimately to make an educated choice on what people will enjoy, than a player who cannot make an informed choice because they don’t fully understand what they are opting out of or in to by making a choice with no context or mechanical understanding against which…
Eh... I won’t say it’s always the same people but there are some parallels. Any discussion of any kind of self-censorship usually gets into “it’s art!” territory eventually too.
It wouldn’t be the game they developers built and you have no right to demand...
By “calibrate” do you mean charging up to 100% and then driving it down almost all the way?
You’re overthinking it, I think. Let me just go back to what you said:
I tried, but I should have known given how aggressive you were before I even said anything worth being aggressive over.
I understand what you’re saying here but I disagree with it. A game ought to respect the player, not the other way around. Software in general should do that. Nothing pisses me off more about software than when it appears to behave as though it knows what I want better than I do.
It is true of every pseudo-random number generator. I think what you mean is do they pull a new seed from somewhere multiple times during the generation? That’s possible, but pretty unnecessary with a decent generator.
That actually makes it easier, not harder. Pseudo-randomness is repeatable using the same seed value. So they would just need to save that seed value and the same procedural level would be generated by it every time.
Again, roguelike is a genre and making one is an explicit design decision. Manual saves turn it into a standard adventure game
Why not? You seem to be assuring sighing up there that the request is just for a save/resume, not an actual manual save point system.
Translation: Tucker is my new Trump.
Doesn’t help with crashing or other game-affecting bugs. A save is a backup you can return to if you want to, for whatever reason you want to.