darthy
Darthy
darthy

What you’ve just said is that you believe people with minor physical disabilities should not be able to enjoy videogames... That’s super dumb when easy difficulties are simple to implement.

I could not get the parry timing down for the life of me—despite Bloodborne being my favorite game of all time, and my favorite build in Bloodborne being a parry build. So I knew I *could* do it (knew it could be done), and started looking at ways to reduce input lag. I bought a new controller. I optimized my TV’s

I’m sorry that including other difficulty options apparently forces you to play those instead of your preferred hard mode.

I’m with you. God of War is actually one of my favorite games for that reason, the balance between story and gameplay, including the combat difficulty. I died a lot, but I got better and never felt like it was unforgiving. I just want to enjoy games, man. And I don’t have the time to replay the same boss encounter 100

Difficulty options do not deny people the ability to do so.

My thoughts exactly. The market is too big for me to spend money on a From Software game that is going to frustrate me more than entertain. Which hey, is entirely their prerogative. But by making a single difficulty setting that’s hard as balls, you’re cutting out potential sales from folks like me. I think the studio

So anyone who thinks difficulty options in a game lessens the experience is wrong. Pick the difficulty you enjoy and go have a blast. It can only hurt you if you pick an easier setting you don’t like. It’s like saying someone driving an automatic lessens the driving experience of someone else driving a manual. Pure

I believe Sekiro was unbalanced alot, walking and killing through the level wasnt preparing you for Boss Figth.

When they have a nice, internal sense of accomplishment at a job well done? Sure!

Which I think is very sad, and frustrating that these people want others to feel that same sense of emptiness.

More accessible? Great. I’m in.

the last boss in Jedi Fallen Order is about as challenging as I want in a vidya game (at the ripe old age of 38); or like PS4's God of War. That’s good enough for me

This is how I’ve felt about quite a few.

Couldn’t agree more. I’m 39 with a family and a full-time job. Games like Sekiro look fantastic—and I did buy it and play a bunch of it—but eventually I just didn’t have enough time to master its unforgiving mechanics and gave up on exploring what was undoubtedly a very, very cool world past where I got stuck. In that

People who turn to video games for a sense of accomplishment do so because they lack that feeling in their real life.  Which I think is very sad, and frustrating that these people want others to feel that same sense of emptiness.

Difficulty options do nothing except expand the potential number of people who will play the game. I don’t give a fuck if I’m cHeAtInG mYsElF out of some arbitrary experience. I just want to get through the game without wasting a lot of my precious time. And it’s the developer’s right to not include difficulty options

If nothing else, I am glad this article gave me an excuse to revisit that “you cheated yourself” tweet and laugh about it again.

I loved the innovation that Jedi: Fallen Order included with parry times and all that. It was a perfect gateway into this type of game, for me, but I still don’t think I’m quite up to the challenge of the real thing (From games).

What? Those games are made by Sony studios. Bethesda was a 3rd party studio making games that were multiplatform for decades. Even if Xbox owns them now they were not XBOX games and those games would have 100% hit Playstation consoles.

It is clear you do not understand the entire point of this article.