darkchozo
darkchozo
darkchozo

If you’re going to play all three, I’d do it in order, mostly because Demon’s Souls has some weirdness that makes it hard to go back to if you’re used to Dark Souls.

Mechanics can’t be copyrighted. Besides, it’s not like Splatoon invented the idea of a game where you capture areas by coloring them.

I mean, when you think about it, it’s not really that worse than regular collectibles. The difference between a $225 thing that’s free to reproduce and a $225 thing that maybe would cost a couple dollars to reproduce (not at scale of course) is a slight one.

Not that it actually matters for flying, but it’s been confirmed by the devs that the cars do have different sized hitboxes. They’re otherwise identical though.

This is a different situation because there are contracts involved. Still not a criminal issue (probably), but there theoretically could be civil law repercussions, though probably not actually.

A Let’s Play is more than just recording yourself playing a video game. There are plenty of things that involve recording game footage that aren’t LPs — AVGN-style shows, montages, clip shows, G4’s shows, and video reviews, just to name a few. LP is a (semi-)specific format where you record a large portion of a game

A modded game would be a derivative work, but that doesn’t make the mod itself derivative. Mods are typically independant bits of software that either call a modding API within the game or modify the game runtime, and they’d be copyrighted like any other software. The exception to that would be mods that are actually

There are definitely traffic problems, just not traffic problems so bad that you can't plan around them. Cars not optimally using all the lanes they have access to is a big one, as is sub-par handling of traffic lights.

It's at about 6:09:00.

Probably not going to happen, but TrackIR support pls.

How do they keep experienced players out of this mode? That's always been the downfall of new player modes — skilled players looking for some easy targets.

While the number itself probably indicates a MAX_INT, that doesn't necessarily make it an underflow. It's not uncommon for permabans to come in the form of very long temporary bans (off the top of my head, LoL does this), probably because it's less complex than introducing a permabanned flag.

The pro controller's pretty nice, it's very similar to the 360 controller, though I don't think it feels quite as good as the 360 does. Build quality seems fine though. I actually probably use it more often than the actual tablet controller, it works great for pretty much everything I play on the Wii U (Mario Kart,

The Super Metroid comics for Nintendo Power. It's where we got like 90% of Samus's backstory before Other M.

dB readings aren't inaccurate, but I'll give you that they can be misleading due to the short duration of a gunshot. A better comparison would be that suppressed-by-design weapons are about as loud as a cough (in the 70-90dB range). A .22 pistol with a an attached suppressor is closer to 110-120dB, which is about as

I think you might be misreading the chart, the 30-39dB values are noise reduction over suppressed, not the actual volume of the shot. What you want is the second row of each graph, in the 115-120dB range, which is fairly loud.

Even with subsonic ammo, suppressed guns are by no means "virtually silent". If you read that Wikipedia article, most suppressed guns operate around the 120dB range, and even guns designed specifically designed to be quiet only get down to 70 or 80dB. That's quiet for a gun, but it's still far from silent (70dB is

I've had it happen once. I'm guessing it's related to the orc having a weakness to something, as it instantly killed him at near-full health. Maybe a weakness to combat finishers? Combat master applies to the flurry finisher so that would make some sense.

The ending sequence is easily the worst part of the game. The fight against the Talons was okay-ish, but everything else was pretty meh. And even then, I would've hoped for a huuuuuge battle a la LoTR, not five minibosses and like 30 regular enemies.

Haven't played the demo yet, but if this is anything like other examples of the genre there'll be a lot of depth in the combat system that isn't necessarily obvious at first glance. Mostly stuff to do with combos, different weapons, different ways of negating attacks, stuff like that.