danneu8
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danneu8

This seems to be a separate game from the existing Titanfall titles, so I don’t see a problem.

I do like a couple of the new maps, Eden and Dry Dock mostly, but I am very excited for Angel City, and I’m also hoping that they either bring back more old maps or just follow those philosophies.

Honestly I never thought TF1's Titan models were terribly balanced. I always found the Ogre too slow and the Stryder too brittle to use, so I stuck with the Atlas. I never got a rock-paper-scissors vibe from it.

The same kind that then takes to the forums to complain about their “completely unfair and unjustified ban”

Maybe she just has man hands.

Maybe she just has man hands.

You’re missing the forest for the trees. Personal definitions of the word ‘multiplayer’ aside, Nathan used “multiplayer game” as a stand-in for “a game where in-game multiplayer interaction is the focus of the experience and as-such relies on a consistent player base to stay alive”. If you want to get in a semantic

You’re ignoring (by your own admission) the context of his statement. Something being a “multiplayer game”, in common use, has a lot of meaning outside of just whether or not there is interaction with other humans.

Generally it points to the design philosophy of a game, as most gamers would justifiably expect something

I’m not sure I’d consider arbitrary lists of materials requiring arbitrary amounts that spits out RNG flavored rewards to be crafting (feels more like a disguised slot machine to me)...

To be fair, Minecraft has that too.

It’s so you can discover the universe and go back home at the end of the day. To that one planet which is your favorite one.

As soon as I got the smart pistol I was like “AAAAAW YISSS!” And I’m going “WHOSE YOUR DADDY?” as I lock-on and clear rooms of IMC grunts while wall-running.

Abortion is murder... ON MY WALLET! Amiright? Anybody?

Nothing you said makes any sense. Even if it *was* the engine (which is based on Source, the only cogent piece of information in your comment - I’m a studio game programmer) you don’t even make an attempt to say why this would be different between TF1 and TF2. And there it is, right in the first line: “I personally

It really isn’t anything to do with the engine at all. The engine is just a tool kit, that’s it. They can make these exact same maps in Unreal, Frostbite, Unity, CryEngine, anything.

i didn’t play a ton of titanfall 1 but titanfall 2 has hooked me in a way that i haven’t felt since rocket league did last summer. I just keep wanting to play one more game. I don’t think there’s a problem with the maps. They’re fun in just about every game mode i’ve tried them with and seem to offer a different

It has nothing to do with the engine.

the misinformation is strong here.

that Titanfall swing around kicked me right in the Tribes-shaped hole in my heart

I agree, 100%. I played both betas, but I got Titanfall 2.

I agree, 100%. I played both betas, but I got Titanfall 2.