He must’ve believed in the heart of the cards.
He must’ve believed in the heart of the cards.
Definitely not trying to argue here. Your info from the steam page was pretty much all I was looking for in the first place, everything else I said was hypothetical.
My thinking was that if they were to deliberately keep all the kids out of the picture so you can fawn over the dad without having to deal with any of the ramifications of meeting or interacting with their children, it would feel as though the children are nothing more than accessories to make the dad hotter, hence…
Oddly specific question; is every dad’s kid a daughter, and is said daughter always the same age?
Oddly specific question; is every dad’s kid a daughter, and is said daughter always the same age?
Or it could just be that they thought it’d be neat to have a loosely recognizable face give you tasks and updates.
I must’ve forgotten that backgrounds were also a part of the discussion because the difference for those seemed negligible at the time.
If I remember right, the shader poll was only for characters. I don’t think the backgrounds were ever up for voting, and it’s the backgrounds that are the biggest problem, to me.
The difference, as best I can figure from my limited time with the Testpunch, is that curving punches on pad-style controls is simple and easily controlled because it goes with the direction you are moving, but the problem is that you have to be moving to curve the punch. It also means you can’t curve a punch in the…
Legit question: Did it become widely acceptable at some point to use “sneak peak” in place of “sneak peek”? Because I’m seeing the former used more and more and I don’t see anyone correcting it. Am I going insane?
The main guy behind GGXRd’s look gave a talk at GDC a couple years ago, and he went into detail about how they managed it. It was super interesting!
Actually the speed of this game seems to line up with Symphony of the Night. The problem is that I do think SOTN felt much slower than the sequels that followed it.
A game as anime-styled as Guilty Gear Xrd was made using Unreal 3. It’s not really the engine’s fault.
Skimming through all the replies to your post sure is exhausting. The sense of entitlement and misunderstanding in these responses are draining as hell.
It seems like there are tons of varying opinions of ARMS right now, moreso than I’m used to seeing. It makes me sad to see people who haven’t even tried the game decide whether they like it based on whichever arbitrary opinion confirms their first impression of it.
I think the ‘good point’ was aimed more toward the observation re: cooked vs. uncooked rice.
Wow! WOW!
I kinda wish the headline used auto-drive as the primary example, because A) that’s what the quote from the parent mentioned first, and B) it’s probably more fun to steer than just accelerate.
Their hair and eyes are mostly the same color! How am I supposed to tell anyone apart?!
The fact that the guitarist doesn’t play the solo as he runs is one of the biggest missed opportunities ever.