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All these unreal/cryengine demos with nintendo and sega assets are really making me appreciate Nintendo’s art style, because while these demos look impressive they don’t look great due to the art style.

I never really played CS:GO as I finished playing cs after 4 years going from CS 1.6 to CS:S But the one thing I always hated about CSS was the hit boxes and from what I heard off some CS:GO players it was the exact same problem.

Buu looks awesome not sure on the goku though something about the proportions and the kinda goofy face. While goku can act goofy he does look badass when he is being serious

People did this all the time back in 1.6 or CSS. If I noticed a blatant hacker, I would use every other round to mess them up, by using flash bangs and smoke, or stand in front of them or next to them when sniping so when they try to strife away from being shot they didnt move or trapping them in a corner. Untill they

Yeah I remember the main composer left, but 343 could at least tried to keep the same vibe and epicness as the originals, but they haven’t

When will halo get back its epic music score. Since bungie left its as if they don’t really bother much with the music and that’s one thing the original 3 had in spades.

Also helps that the earlier halos had much more epic music to help the trailers.

All I’m seeing is Rocket league gameplay :p. If the ball hits the floor before fully going over the line the goal doesnt count. Ive done this countless times and its rather annoying.

So basically he has heavily applied loads of post process effects from reshade which look great in screenshots but not great while actually playing the game, because its either oversharpened, the DOF doesn’t know what you are looking at so everything is out of focus and blurred and its overtly dark and contrast is out

Done that so many times in 1.6, CZ and CSS

Pushing the envelope and doing something new and ambitious is not going to be a quick and easy road. So its a year over schedule so what? GTA 5 was in development for 6-7 years by 3 large studios. So how do you expect 200 people to make a very ambitious game like this in 2 years?

And I don’t even like the idea of this

Can someone explain to me or point me in the direction onto why this new super series is just a rehash and longer version of the film we saw a year ago?

The quality of animation has been iffy since the start of this new series, but last episode and that fight scene was REALLY bad. You compare this to DBZ towards the cell and buu saga there is a massive difference in quality. Last DBS episode was so bad it looked like a fan made flash animation.

Did everyone really not see super sonic on the PS3 and it went really under the radar? This is exactly the same game. Its a great game, im just surprised people are really excited about this game when it was out 5 years earlier but with less car customisation, the base game and physics are exactly the same but with a

I hope they bring in the ability to to somehow add/search for ps4 players or make private games that can easily invite from the PC to PS4. As most people I know that have this game have it on PS4 and I have it on PC, and its impossible to get to play them.

All games companies do this, its nothing new. The only thing that is new, is that Project Cars and the sequel is community funded, So they have to go public about the sequel because they need funding to come in.

When I saw the E3 videos I was constantly thinking this is a bit slow in pace, especially the movement and how enemies reacted. At least speed up the creatures.

The presentation was pretty good, it was just poor games and content. They couldn’t of made more games that people didn’t want if they tried.

The Last guardian, FF7 and Shenmue 3.... Now if Half life 3 is announced, I wont know what to do with myself

FUCK A DUCK SHENMUE 3!!!!