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    Always gets me how much of a pass Bethesda gets releasing such buggy games, simply because they release good, but buggy games, all the time. Any other studio that releases a well designed game that was this buggy would have been dinged for it fairly harshly. Bethesda just gets a shrug and a 9.5, and everyone’s

    Here’s the thing. People keep talking as if how DLC works for one company is how it works for ALL companies which is bullshit. CD Project Red isn’t beholden to a large publisher and they have a MASSIVELY successful IP and relatively low development costs. That gives them the clout and the finances to be able to give a

    Eh, it depends. I’ve only really seen the ‘sloppy’ inference when it comes to games. Most of the time when I hear the “lazy” call out, it’s usually attached to “why didn’t the devs do (this feature/system)“ or “why didn’t the devs redo all the animations”. It’s people moaning about not getting a feature they wanted or

    Publishers probably don’t but you know that the development house execs probably do. Hiring and training people isn’t cheap or quick, so better to hold onto the people you have who know how to do the job.

    If you peruse any gaming forum long enough, you’ll find that people spouting these things aren’t all that rare, particularly on the fansite forums where the posters are emotionally invested in a title that might not have come out the way they want it. Disappointed super-fans tend to leave their brains at the door when

    This largely confuses me. How many days after a game is released is it acceptable to charge for additional content? If a developer was working on content while the game was in certification/manufacturing/shipping and they’re able to deliver the content on the release day via a patch, why not release it that day? And

    You do realize that they still need to pay for the developers’ time to develop the DLC, right? DLC is usually handled as a separate line item in the budget since you aren’t ‘technically’ working on the core game any more. If there’s no chance of getting a return on investment, few publishers would be willing to

    That depends largely on how they did it. A lot of DLC will be able to make it on disc in a partial, incomplete form, so that consumers will have less content to have to download, and while the game is in certification/manufacturing/distribution, the developers are working on finishing off the DLC content so that it’ll

    There’s plenty to be anger to go around...no need to give the jackass a pass just because the industry treats its employees like shit.

    Man, you really just walked right into being one of those guys they’re talking about. Do you have any idea how much time, effort and risk is involved with overhauling a game engine between games? Nevermind the cost of potentially having to rebuild assets if the new engine workflow isn’t cleanly compatible with the

    No need to be a bitch about it:

    This is one of the weirdest complaint articles i’ve seen, yet. You’re basically relying on developers to develop a game with a flat difficulty ramp so that players jumping in at a later point in the game wouldn’t run into a brick wall, because if they did, it’d pretty much be the same thing as locking the player out

    I see what happened. We’re talking about two different things. LIVE streams can’t likely be enforced, but archived streams absolutely can. However, if a streamer habitually streams content that ends up being DMCAed, i wouldn’t be surprised if Twitch sanctions them to cover their own asses.

    What does watching a stream of a 10 year old game really have to do with the potential financial ramifications of streaming a just-released game?

    ...and you’ve yet to show how companies will make more money by banning streaming.

    And like I’VE said before, protecting their IP is good business, and inconveniencing a streamers is minor compared to the risk they open themselves up to for failing to take action to at least look like they’re trying to protect their copyright. I wish i could remember the name of the case or the parties involved, but

    Weird, numerous other companies allow and even embrace streaming, and they haven’t lost their IP’s. Blizzard hasn’t lost Warcraft or Starcraft for allowing streams of those games, Riot hasn’t lost League of Legends for allowing streaming of that.

    You obviously haven’t bothered to look. Googling “Twitch” “Stream” and “DMCA” brings up quite a few examples.

    So, whether the streamers are actively hurting Square Enix or anyone else is irrelevant? WHat does it matter if they make a buck off of Square Enix unless it somehow comes at the expense of Square Enix? How is what they’re doing resulting in fewer sales?

    Completely in the same boat. It’s hard to care for any characters when their history has been rewritten a half dozen times and will likely be rewritten in a year or two, anyway.