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    That depends largely on how they did it. A lot of DLC will be able to make it on disc in a partial, incomplete form, so that consumers will have less content to have to download, and while the game is in certification/manufacturing/distribution, the developers are working on finishing off the DLC content so that it’ll

    There’s plenty to be anger to go around...no need to give the jackass a pass just because the industry treats its employees like shit.

    Man, you really just walked right into being one of those guys they’re talking about. Do you have any idea how much time, effort and risk is involved with overhauling a game engine between games? Nevermind the cost of potentially having to rebuild assets if the new engine workflow isn’t cleanly compatible with the

    No need to be a bitch about it:

    This is one of the weirdest complaint articles i’ve seen, yet. You’re basically relying on developers to develop a game with a flat difficulty ramp so that players jumping in at a later point in the game wouldn’t run into a brick wall, because if they did, it’d pretty much be the same thing as locking the player out

    I see what happened. We’re talking about two different things. LIVE streams can’t likely be enforced, but archived streams absolutely can. However, if a streamer habitually streams content that ends up being DMCAed, i wouldn’t be surprised if Twitch sanctions them to cover their own asses.

    What does watching a stream of a 10 year old game really have to do with the potential financial ramifications of streaming a just-released game?

    ...and you’ve yet to show how companies will make more money by banning streaming.

    And like I’VE said before, protecting their IP is good business, and inconveniencing a streamers is minor compared to the risk they open themselves up to for failing to take action to at least look like they’re trying to protect their copyright. I wish i could remember the name of the case or the parties involved, but

    Weird, numerous other companies allow and even embrace streaming, and they haven’t lost their IP’s. Blizzard hasn’t lost Warcraft or Starcraft for allowing streams of those games, Riot hasn’t lost League of Legends for allowing streaming of that.

    You obviously haven’t bothered to look. Googling “Twitch” “Stream” and “DMCA” brings up quite a few examples.

    So, whether the streamers are actively hurting Square Enix or anyone else is irrelevant? WHat does it matter if they make a buck off of Square Enix unless it somehow comes at the expense of Square Enix? How is what they’re doing resulting in fewer sales?

    Completely in the same boat. It’s hard to care for any characters when their history has been rewritten a half dozen times and will likely be rewritten in a year or two, anyway.

    This is a large part of why i stopped reading DC, for the most part. My comics days are largely behind me, but when i do get the itch to revisit, i avoid DC like the plague because my reaction to finding out what’s happened during my absence tends to be in the “WTF?” category with an incredulous shake of my head.

    Exactly. The fact that Square isn’t even fighting the streams and allowing streamers to earn money off of it is pretty generous considering the streams could potentially cost them sales. They’re just banking on the streams acting more as advertising then as a game-play replacement.

    They absolutely can enforce this. Mass takedown orders happen all the time. Naturally, the game companies will come off as the bad-guys because overly-entitled streamers think that the rules don’t apply to them. Square and the other game companies are protecting their IP and have a legal obligation to do so.

    Because they own the IP and have to show that they’re actively protecting it....that’s part of the responsibility of an IP owner, or they run the risk of losing future IP infringement litigation.

    Exactly. The gaming community as a whole has a pretty well deserved reputation for a rampant sense entitlement. Just because you paid for a game doesn’t mean you own the IP. Game companies have an obligation to protect their intellectual property or they run the risk of losing it (since actively protecting your IP is

    The long and the short of it is that it’s copyrighted content. Streamers are trying to make money off of content copyrighted by another entity. The fact that Square, or ANY game company, allows streamers to post footage of their copyrighted material and make money using that material and not demand a cut is generous

    People keep saying this, but no one can ever really provide a road map for how developers should do this? Development teams have no leverage on their own. Studios can replace entire teams of developers relatively quickly. It’d be costly in the short term, but as far as the large publishers are concerned, not something