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    Here's the rub, though. Sterling didn't say what he said publicly. These statements were made in a private conversation that was surreptitiously recorded and leaked publicly for personal gain. Olin has a point. Sterling has a right to be an idiotic bigot in his own home just like we have a right to hate that he's

    You're calling his stuff half-assed, yet he's the one who took the time to make these while most of the people shitting on it around here didn't even bother making the attempt...we can be better, people. Stop being stereotypical internet assholes, going out of your way to shit on someone else's efforts for no reason.

    Perhaps he stopped playing after RB but still has fond memories of the game, so he decides to stick with what nostalgia left him with. What does it matter that there are several games beyond it? This was his project and it was his choice. If you guys think you know of better combinations, make your own. Don't shit

    "Latching on to the original generation is a bit immature."

    A moment of silence for all the hours that will likely be lost to this game...

    So much bitching and moaning about the fact that the guy made a decision to stick with Gen1 pokemon. If you guys don't like the choices he made, make your own damn logos instead of being dicks about it. Unbelievable...

    Seriously, what the hell is wrong with pokemon fans, nowadays? "Genwunners" are the reason why the franchise was popular enough to even get sequels...kids these days...

    You're working under the assumption that devs have interfaces this user-friendly which, 9 times out of 10, they don't. Setting up character creators to be usable for the layman is a long, complicated, and very expensive process. The systems most devs use are a hell of a lot more flexible and a hell of a lot more

    You're only looking at the sales and critical reception side of things. The original FF13 and FF14 had ridiculously long development cycles which ballooned their budget. When the original 14 crashed and burned, they went back to the drawing board and rebuilt it from the ground up which cost even MORE money. They

    What makes the situation even more absurd is that they relied on Tomb Raider to generate a ridiculous amount of profit in THREE WEEKS to try and pull themselves out of the fiscal year hole they'd dug themselves the rest of the year. There was almost no chance of that happening in that short amount of time.

    It's not the Devs that expect CoD sales...it's the Publishers. There's a significant difference. The sad part of it is, if the Publisher gets a profit but it fails to meet their unreasonable expectation, it's the Devs that get left holding the bag (layoffs, reduced budgets, shutdowns, etc.).

    In an ideal world, game development wouldn't cost a cent and developers would be able to simply make the games they love and have it sell gazillions of units. Unfortunately, game development is damned expensive, and anyone who puts up their own money to fund a game is gonna want to put in their 2 cents to make sure

    So because the game got positive reviews, reviewers were paid off? I'm guessing you think they paid off the countless gamers who comment on blogs and forums saying they liked/recommended the game as well?

    Considering the positive reception the game has received, do you honestly believe that's a bad thing? How many people have you seen online say that they're excited about the sequel after having played the reboot? Square got sales. Whether it was due to PS+ or Steam sales or whatever, they got paid for the purchase.

    Do you honestly think Sony got that game for free in order to hand it out to their ps+ subscribers? Square got paid. How much is questionable, but as far as Square's account books are concerned, they're sales.

    Completely missing my point in your embarrassment and need to dig yourself even deeper, but i'll bite.

    Agreed, though the kid who made this thing and left it out needs a few swats to the rear so he thinks things through a bit more. Creativity without common sense is damned dangerous.

    The point everyone's trying to make and you're too stubborn to accept is that if someone sees a container with electronics on it in a manner that seems out of the ordinary, given today's climate, the prudent option is to assume it MAY be a bomb. No one in their right mind would sit there and examine the circuitry on

    Which still makes it a bomb which means your common sense would have just cost you a hand/eye/foot/whatever. Seriously, why are you still arguing this? It's pretty obvious you're in the wrong...when you find yourself at the bottom of a hole with a shovel, the smartest thing to do is stop digging.

    You're ignoring the amount of money that goes towards the tech that runs the games. Even when they're using third party engines like Unreal, individual developers still need to budget for programmer time to work out new/better ways of handling rendering, physics, ai, etc. It's not a simple case of being given a box