cross1993
CaRoss93
cross1993

As a big fan of the actual Final Fantasy isekai manga - Lost Stranger - I would be okay with this being an isekai as well. Although, I would rather take the more FFXIV inspired fantasy direction of Lost Stranger over this one’s edge almost any day, but that’s more a personal feeling than a quality one here. Other than

Oh, I totally get you. I only like Scholar myself for the visual nature of the book as a weapon (alongside the healer gear, which is my favourite casting stuff visually). It’s not as engaging as WHM or AST when it comes down to the minute-to-minute gameplay, but its similarities (even minute) to Summoner makes it

If you're suffering that anxiety, give Gunbreaker and Scholar a shot. They're the two closest to DPS of the other archetypes, Scholar being leveled concurrently with Summoner, and offer a nice ease into the way they function if you're willing to go back to the low level Dungeons and experiment. 

I just completed this dungeon recently-ish myself, and I would have been totalled without the help of a friendly group of players who were willing to guide me (Dark Knight) through the mechanics of some of the fights. Admitting that I’m new to dungeons and trials has made it far easier to get better because the game

Nope, it does not. I would expect them to be next on the block if Apple is serious about all this. 

You’re not alone. If it weren’t for the fact that it would fuel flat earthers, it could definitely be the start to a setting where that actually is the case. I mean, it worked well in the early 2000s Sinbad film (that was a gorgeous sequence watching a ship sail off into space like that), but with the mentality of

That last statement has been my feeling with the game. It’s a very Dark Souls 3 sort of experience, in that you have to find the right balance for your build and the area of the game you’re in, and if you go too agressive, or not enough, the game will smack you around. It’s great learning the ways my powers interact

I did actually. It was one of the features I enjoyed the most about Liberation. 

Can I just add that it was fantastic that Evie wore a dress for the social stealth part of the mission? A lot of games have these sorts of parties nowadays, but always refrain from allowing the women to wear dresses. I, however, as a fan of great costumes and clothing design love the variety that women have on hand in

Not a R6:Siege player either, but also in total agreement that these designs are amazing. I love the flavour of them and though they clash spectacularly with Siege’s overall aesthetic, which incidentally is what makes them work so well.

I love reading your experiences with this game, and others, because you bring so much passion to your thoughts on them and in this case, the game is a favourite of mine. I must agree with a lot of the assessment of the characters present here. Raubahn is the shit! There’s no denying that whatsoever and I have no words

I think that's actually what has been holding Bioware back. They have become so focused on being the big dog on campus, and jealously hoard their IPs as if they're exclusively theirs when it could be beneficial to let others have a shot. I mean, I've been wanting what EA did with Star Wars Squadrons but in the Mass

I’m incredibly bothered by the fact that the developers did not listen, at all, to the very vocal comments about the game’s difficulty back when the first demo released. It was too hard, and not in the fun “git gud” way that many people find from modern difficult games but in the “oh my god what am I doing wrong?”

But they’re not as anonymous as they think. Many of them are doing this with their Twitter accounts, often tying themselves to their identity. There’s definitely some level of anonymity, but this is just so strange that they feel so safe to do this even without that buffer. 

Sorry for the multiple edits, Kinja was acting weird. This is definitely a gendered topic. We see it all over the world that women get targeted for this where men don’t. Heck, I just saw someone saying that this same performer was targeted over a character from an anime for last year because the character was scummy.

Personally speaking, I’m going to say it’s because the idea of “copyright” is a much more modern idea and we have spent centuries riffing on the ideas of others to create other things; whether that is art, stories, etc.

Especially since this game is big there too. I really wish that they would have the guts to be willing to critique some of Japan’s flaws. This fear, overall, reminds me of how worried so many people were back in 2008 when Code Geass’ English release was on the horizon because of how they vilified the States (albeit a

This is what caught me too. Reading articles or explorations of works in academia, and writing them, are driven by knowing the source material. You’re talking to peers and not those who are debating interest in a work at that point. Spoiler laden discussions function the same way. Book reviewers on sites like Tor can

That’s what I was thinking too. There’s a lot of benefits to offering up a demo for a title like this, and it could easily help to sway more people who are interested, but unsure, in picking the game up. 

That last part... That last part frustrates me to no end because a) earlier Assassin’s Creed games have found a way to blend this in, and b) they have Bernard Cornwell’s masterful handling of an OC in a historical period to look to from The Last Kingdom (which is even in the same period).