I think one implementable policy that people keep suggesting and Valve refuses to do is:
I think one implementable policy that people keep suggesting and Valve refuses to do is:
Damn, that sounds so cool!
Omg, plllllz create Bang! as a digital, online-playable version. I neeeeeed that in my life!
Spoken like a graduate of the Reddit School of Feminism.
Uni-Ball Signo is king!
And if you’re a bad enough dude!
Improvisation skills are super helpful, which I’m sure his acting background has helped him practice with. Keeping the mindset of “Yes, and...” helps keep action and ideas moving forward, and being able to create situations on the fly is invaluable.
*sees cookbook*
This is cool and good, I want two. One for the kitchen, one for the coffee table.
*scrolls down*
The only squad member I need.
Ugh, Kinja, c’mon.
Fucking PLEASE! (Also, why do Kinja’s headers super suck now?)
Hell yeah, whiskey ginger every day!
Wishing you all the support in the world, Mike!
I audibly gasped at Sephiroth. I love all four of these and think it would be great to see this actually happen.
Now do Cait-Sith as a tiny doggo and Red XIII as a big cat with a dog tail!
Cool cool, so it sounds like the thing to do is:
So, I read the article, but fighting games are my bane and I still have questions.
Abstraction Games CEO Ralph Egas says the studio’s biggest challenge in porting Ark: Survival Evolved to the Switch was not processor power, but-
True, but it’d be fun to see how well it could do! I feel like that would be a great way to highlight what needs improvement in the prosthetic front, as well. After giving it a long time to play around and learn, certain trends would pop up about what directions/pressure points need improvement.
I’m thinking more along the lines of thumb-control for joysticks. Give an AI a mechanical hand, put it in front of a fighting game, and let’s see what happens! Also, having to learn how to handle twin-stick control in an FPS would be fun to watch.
I’d like to see an AI be given actual motor controls, like a mechanical hand, where they then have to learn how to use a controller in order to properly play.