crankykong--disqus
CrankyKong
crankykong--disqus

Good point! It is straightforward to a fault.

I just keep hoping they write about a non-16 bit JRPG (or 16 bit JRPG throwback a la Undertale) or a CRPG at this point.

It's a pleasant and charming time suck with a lot of breadth and limited depth.

It may play a small role. But if you look at the evolution of the final fantasy series in particular, starting with FF VII SE all but abandoned the well-defined roles for party members. In 7, the materia systems plays a much larger role in what your characters can do. Ditto for 8 with the junction system. 9 was a

I've got to play more Far Cry IV this weekend. I don't know if I've ever played a game with so wide a gulf between how much fun you can have knifing people and how ugly the writing can be but here we are. Still, I got to get some more Rhino wallets, and every side activity that doesn't involve a car is so good.

If I can paraphrase Rowan Kaiser, Dragon Age Inquisition is 20 hours of a good game surrounded by 50 hours of mediocre padding.

After finishing the Trespasser DLC for Dragon Age, I decided to work through my backlog. Last year, I bought Far Cry 4 during a sale. And man, I had forgotten how satisfying those Far Cry games are. Some people may see a rare, majestic and endangered as hell Rhinosaurus. Like some Lorax looking a truffula tree, I just

I don't remember it being that important as I don't think the main character knows how it works either.

He makes mechanically-satisfying, technically-impressive games that are also ugly. He's a great game designer. But he also comes off as a massive douche in interviews (re-read the New Yorker Profile of him). I'd be sad if there were no Cliffy Bs. But I'd prefer that we have more Blows.

Oxenfree is mac compatible. And I believe there are plans to port the Witness to mac.

I like Joe.

I read somewhere that Blow finished the game in four hours. But that is an obviously irrelevant statistic for a game like this.

I thought Braid had great puzzles as well.

I figure a lot of that is the fault of the New Yorker and Atlantic. But I think I'd rather have more pretentious art douches making games than more Cliffy Bs.

This is how I know videogames are art: when was the last time a book made you feel like you were going to die.

His other one was speculating about a medium that he couldn't have cared less about.

Despite the potential for this game to be an emperor has no clothes situation, I'm very excited to try a game that doesn't have kill as one of its verbs. The reviews I've seen of this game have just been rapturous if vague.

The dark greens aren't great either. They're way too expensive to develop

The purples aren't too bad. It's the utilities that are clearly worthless.