craign471
CraigN
craign471

My card alone is certainly in that percentage range, but the cards that can hit well over 60 FPS mark on Fallout 4 make up a sizable percentage of the player-base. As the dozens of people who have commented on my post indicate - the game is not performance demanding, it doesn’t take a $1000 GPU to break 60 frames on

You just said in your last post “You are assuming they bought it,” and then agreed in this post: “That’s basically how <x> does any business now, throw around money aimlessly and bully everyone”

Um... Why would someone be a braindead idiot to buy a VR headset on the most flexible and capable platform for VR?

I have an i7-4770K and a Titan X. The problem is I should not have to frame cap my card (even if it’s at a pleasant 60 fps) to stop the game from absolutely shitting itself.

Also yes.

When you have an i7 and a Titan X, and you can hit 90 FPS+ easily because the game is really not that graphically demanding, it’d be nice to actually be able to take advantage of that, instead of intentionally gimping your hardware to stay at 60 fps because the physics engine can’t handle it.

Maybe read the original post, and the thread and its replies before blaming the OP because you didn’t read. For one, I said “more than 60 fps” implying I do not have an issue with stable FPS. I have an i7-4770K and a Titan X. Stable FPS is not the problem. Medium settings instead of High settings is not the problem.

Havok physics has been around for awhile, and works in many other games that do not have a framerate cap. So it’s not a problem entirely isolated to Havok.

I am suggesting that there are laptop mobile GPUs released the same year as the current generation of consoles that have better graphics performance than these consoles do.

A) Read my replies. “Better PC” is not the problem. My PC is more than fast enough, runs the game more than “well” enough. I have a PC that can actually handle this game and it’s crappy engine.

Boondock Saints.

[Edit: Deleted]

Made a few replies on it already - basically having to framecap my game to 60 fps just to stop physics and game speed from wigging out, having to quicksave before any interactable object in fear of getting stuck in front of it trying to exit it (terminals, etc.), and the other trademark Bethesda “quirks.”

Yes. The very same framerate bug that’s in Skyrim, Fallout 3, and Oblivion is also in FO4.

Read my other replies. It’s not a problem of being able to run the game decently - it’s entirely an issue of being able to run the game *too* decently that the game breaks down.

They made mega-bank with Oblivion and Fallout 3 and haven’t fixed the engine. They made even more mega-bank with Skyrim, swore up and down it was an ugpraded engine, and it still has the same issues. Fallout 4 was no different, and I don’t expect TES6 to be much better to be honest.

You’re correct on that remark, and certainly a flaw in what I meant to convey. I just mean to emphasize that in a game released last year (and continues to get support into this year) it’s pretty ridiculous to have issues that have been present in the last four iterations of their engine, that they obviously knew

I got tired of playing because I kept getting stuck on terminals, and having to quicksave before interacting with anything was driving me bonkers.

Yeah that’d be nice, but games by their nature are never that stable, and when you have a 144 Hz monitor and can actually get close to that, it’d be nice to take advantage of it without it breaking the entire goddamn game.

I can agree on the saltiness on all of these fronts.