Well, it’s a good thing PC gaming doesn’t need a “restart.” It’s been a booming gaming scene for quite awhile now.
Well, it’s a good thing PC gaming doesn’t need a “restart.” It’s been a booming gaming scene for quite awhile now.
But I’m pretty sure that while VR will give PC gaming a nice bump, it won’t be earth shattering like gaming on consoles.
I think all platforms. It’s just also launching with Rift support.
It’s $600 US for a Rift (Although when the Touch controllers drop, probably not far off)
Didn’t they also announce that the Move controllers are also sold separately? Those aren’t cheap either.
They’re similarly capable headsets, sure. But Oculus and Vive have already been establishing themselves in markets outside of gaming, whereas the PSVR doesn’t look nearly as geared towards those other experiences. Not to mention, Dolemite is right in that the Vive/Oculus require more powerful hardware, lending itself…
I don’t disagree with your points about the Vive, but I guess I never experienced that with my own opportunities to demo the Oculus? I mean, if I turned my whole tall chair around to completely block the constellation, sure, but when Touch Controllers come out, you’ll have two cameras to keep track of you and the…
When the touch controllers launch you will get a second constellation camera to improve for room tracking. PlayStation Camera can’t track anything that leaves it’s point of view or blocks the line of sight to my knowledge, so what if you turn around and hide the Move controllers with your body. What happens?
You underestimate the number of oculus and vive preorders already. And this is limited to only owners of the PS4. It’s a large install base, sure, but not one everyone on one console will invest in and not one every console developer will since it’ll basically mean making sony exclusive games.
The problem for Oculus and Vive are not the console kiddies, sorry. PC gaming is actually booming again so no I wouldn’t agree that a majority of games are developed “more on consoles” now because it’s becoming abundantly clear to developers Sony and Microsoft entered this generation with decrepit hardware compared to…
If you break it down that way sure. I’m mostly interested in the fact that the Oculus and Vive are targeting far more than just gaming though.
I honestly don’t think so. Because of the limited nature of the PS Camera I think we’ll be seeing very different VR experiences on console vs PC. Not to mention, Microsoft is not making a VR solution for Xbox. This means less incentive for developers to make a multi platform VR console game since it’ll be limited to…
Not talking about popularity in just the gaming and consumer space. Oculus and Vive are targeting way more than just gamers. Their success or failure depends on all their ventures. Not just the limited user base of consumers they don’t even cater to (PS4 owners)
Not just talking about head tracking, genius. Oculus’s Constellation isn’t going to lose track of you or its Touch controllers if you break line of sight when doing room VR. What happens when you’re not standing in front of the PS Camera, or of you turn around and block the Move controllers little ball with your body?
Your last sentence sums up exactly my belief. Popularity in just the gaming space will not kill the Oculus. Hence, psvr will not kill the Oculus/Vive. If VR fails on all the outside gaming premises it’s also been exploring, then that will be the death of those devices. It will have nothing to do with the success or…
It’s not “a thousand times” more mass market. You underestimate the PC base who are able and willing to buy one. The only flaw with your argument is the Kinect was actually shit too, the Eye is way more fun for what it does and they both sold horribly. Microsoft only succeeded a bit more because they shoved it down…
Mass marketed to the Playstation fanbase. You have to remember, Oculus and Vive are taking the Tesla approach. Expensive model first, cheaper model next. Most people don’t realize there’s already a $300 OSVR kit available from Razer for PC too, that has reviewed decently well despite it’s lesser screen quality…
Tracking is incredibly important no matter what you’re playing from. Or you get motion sickness, or you break immersion when your control method isn’t detected.
It’s not necessarily what sells better though. The PSVR will be limited to mostly the consumer gaming market, sure, and it might do very well there.
Thanks for pointing that out - Kinja doesn’t seem to be letting me to edit it, I’ve been correctly referring it to Playstation Camera from here out, thanks for catching that.