crabnaga--disqus
CrabNaga
crabnaga--disqus

I think it was a good movie in spite of the creator, but my opinion is definitely colored by watching it while an angsty teen, so maybe it's not as good as I think it is. I remember getting really into the ARG stuff they did for it, which was pretty cool and helped to flesh out the deepest lore.

I liked the re-integrated deleted scenes, and very much disliked the arbitrary soundtrack changes and weird fireworks and cheering superimposed over one of the more emotionally affecting parts of the original movie. Can we get a new cut that keeps the good bits and gets rid of the rest?

And if Season 6 of Community is anything to go by, he's better at just finding talent to do the actual work while he spazzes out about circles.

I enjoyed it a lot as well; not sure where a lot of the hate came from. The main boss was solid, and the level design was mostly pretty fun (except for the sort of mazelike snowfields/cliffs near the end). In terms of non-boss "content", I'd say it had about as much as any of the DS2 DLCs on its own. I even enjoyed

One of the biggest tips I wish I had when I first played was to just pick a solid weapon (I'd recommend a Claymore), and just push it to the highest (normal) upgrade level it can go. You should more or less be at a +10 weapon by the time you get to O&S, if you grabbed the Large Ember and handed it off to Andre. I

You can go through Old Yharnam just fine, murdering everything you see sans Djura himself. But later in the game you can return via the Hypogean Gaol and Darkbeast Paarl specifically, and make a beeline (avoiding killing any of the beasts this time) to the tower where he sits and he'll be friendly this time.

I adored Bloodborne, but I still prefer much of the Souls series for actual combat. The main issue I have with Bloodborne combat is that it seems to be centered around the idea of taking damage, and swooping back in to attempt to regain HP is not necessarily the best of ideas. Also bosses tended to have much more HP

I picked up the Early Access release of Pit People, the latest game from The Behemoth (Castle Crashers, Battleblock Theater). So far it's pretty interesting, a sort of lighter turn-based strategy fare that still has depth to it. It's still got the off-kilter charm and humor of the other Behemoth titles in droves,

I think your comment is generally true but it also is an indicator of how deep the "anime bullshit" rabbit hole goes, and as someone who has largely escaped those sorts of games (probably couldn't even replay Kingdom Hearts at this point), it's hard to go back to them.

I sometimes think about NieR and the fact that they made two different versions of the game, each with a distinct main character. The West got a buff Sad Dad character who was on a quest to save his daughter, while Japan got an anime twink who was on a quest to save his sister (the daughter/sister is the same person,

Whatever the PS4 release was; someone stated that the PC version was going to release simultaneously until that got corrected quickly after gaming sites were reporting on it.

Make sure to tin your corpses so you can gain their properties without the possibility of choking or poisoning.

Well it was announced and then immediately un-announced.

Let's start with Lilith. A character that seems interesting at the start (can't attack normally, but has a familiar that shoots her tears for her!), ends playing like any other character except more annoying to aim. Not to mention her starting ability being broken in Greed mode, though more on that later.

I've got a handful of titles I'll likely be jumping between this weekend:

The Witness was probably my favorite game of 2016 in a year with a ton of incredibly good releases, so there's that.

Once you learn the ins and outs of the weird combat mechanics, it becomes clear that (at least in ME2/3) that Sentinel is the best class for the job. Tossing out a wombo combo of two biotics to trigger a biotic explosion, followed up with a tech to trigger a tech burst just clears rooms and shreds armor and health

I only just started a Nightmare playthrough in DOOM, and feel like it might be a little bit too rough to be any fun. Getting hit by a charged imp shot is enough to kill you outright at the start. It's a HUGE step up in difficulty from Ultraviolence.

It's a little weird just how quickly this game fell by the wayside. I had many, many hours of fun shooting things in the Gungeon, and unlocking all its secrets. In many ways it's better than it's spiritual predecessor, the Binding of Isaac, but for some reason people just sort of devoured it and moved on. Maybe it's

The wombo combo has a huge tell once you get used to it though, and it's used on a timer (once at the beginning of the fight and around once a minute from then onward). All you need to do is run away once you see it coming; you're given more than enough time to do so.