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CrabNaga
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In my SL1 playthrough, which admittedly wasn't blind and was after I had played the game several times already, my biggest obstacle was the Dancer of the Boreal Valley. Most other bosses, with the right equipment, allow you to take some hits and make some mistakes. This one, however, has the capacity to kill you

There are little touches you don't necessarily pick up on right away in Dark Souls 3 that scratch that interconnected itch. The vista you're treated to immediately after Vordt allows you to see every single area you're going to visit in the game (up until your return to Lothric). You can look down and see the 3 flames

Thanks for the shoutout! I was also similarly let down by Darkest Dungeon. I figured the overall grind of the early access version was more because it was early access and the endgame wasn't even implemented. Then it actually came out and said grind still existed. I think part of the problems with the game stem from

Late as heck entry, but whatever:

Getiing to the low 20's is common but some places it gets down to single digits.

What's strange about CGI Tarkin is that they could have just shot him over the shoulder, or veiled in shadow. Practically every shot with the off-brand Akbar standin was either his silhouette or half his face was in shadow. Why not do that with Tarkin to do a better job covering up the fact that he's CGI than having

What I thought was especially jarring was when Grand Valley Tarkin shows up, the direction goes exclusively for "shot. reverse shot." until he's no longer in the scene.

It started to get kind of comical with all the character deaths. Blind monk dies and has the hokey "I'll still be with you even after I'm dead" line, which spurs the (assumedly) disaffected heavy weapons monk into being a devout of the Force. Then he dies 5 minutes later, pointlessly.

Cave Story was probably the first game I've played that's like this. (And also, one of the best.)

I enjoyed Owlboy but don't really get the hype and universal praise. It's a solid game, fun, with some interesting characters and such, but nothing about it really elevated it beyond "pretty good Zelda-like" status for me.

I think I'm getting near the end of The Last Guardian. This game seems to have so many little climaxes, and such a nebulous goal, that it's impossible to say for sure where it's going to end without knowing it already. I'm enjoying the game a lot, despite its flaws: the framerate is absolutely abysmal on the base PS4,

Was the challenging puzzle in The Witness the door on the derelict ship? Myself and a lot of others only got it through guessing, or understanding part of it and then just trying things until success. It actually took like a week or so for the real solution (or key to the solution) to be publicly available on the net.

Sadly though not even remotely surprising, the Switch is reportedly less powerful even than the original PS4, which has its own problems running Dark Souls 3. I'm sure FROM can do some graphical finagling to downscale the game, but that's not really all that great.

I can get behind the criticism of the flashing lights and colors and whatnot being irritating (or nauseating), but I 100% do not agree that it's trial and error. Everything still works the exact same way you've been led to believe the entire time, and even the new wrinkles they added are completely logical, not

I'm with you; in a year of some very strong releases (including a Dark Souls sequel I think is the best out of all of them), The Witness stands out above all the rest. It's just that damned good.

Yup, it's hard to deny that it was a breakthrough in the medium, but judging the game on the game itself leaves it wanting compared to even other games in the Zelda series.

I'll take a crack at some of the categories.

Yup, in The Witness there's an introduction to every mechanic in the game, you'll just have to keep exploring to find it.

Really? Even after the heavyhanded foreshadowing that Dedsec would be out for Aiden's head within the final mission of Watch_Dogs?

I'm not entirely sure, the game seems to at least suggest that what Aiden is doing is wrong, but it never seems to commit to it. The most you can say is that Aiden's relatives seem to think what he's doing is wrong.