crabnaga--disqus
CrabNaga
crabnaga--disqus

One of my best friends growing up would always invert their camera, and this being back before user profiles, I would constantly have to go into the pause menu to uninvert the camera every time we were playing a game and swapping controllers. As such, I kind of have an irrational hatred of inverted control schemes now.

There's just a ton more variety in the Souls games, and only the two stats that dictate whether you can use (most) weapons. As for upgrading, at least in the newer installments the progression works kind of like this: you barely scratch together enough upgrade stones of one tier once you start finding them, while the

It's on the stat sheet when you go to equip them, but it's like Skill primarily, then something and Heart (maybe Stamina?).

Despite never having a POV chapter about him (that I recall), I highly empathized with Dunbar.

It's me. I'm the real Sephiroth.

Well about that, (minor mechanical spoilers) once you beat the game you unlock a new tier of item quality you can find, but can't smith. So you're basically stuck with finding new gear, or soul matching the "divine" gear you have.

At least she asked first.

I finished this game over the weekend. It's a good game, but I think I'd prefer practically any of the Souls games over it. It's like their chief design idea was "OK you know all the genre trappings Souls was revolutionary for eschewing? Yeah let's throw all that back in!"

Huh. That makes his cameo-into-recurring-character transformation even more impressive.

Are you sure? He hits on Kimmy in Season 1; I don't remember him in 30 Rock.

Puzzles are short and there are frequent auto-saves, so you can hop out any time you like.

The Last Guardian had many moments where I felt like I was nearing the end. The first was probably about a third of the way through the game.

I've been playing a lot of Link to the Past Randomizer lately. Some kind(?) folks made an application that shuffles every single item pickup in the game and tasks you with beating the game without knowing where anything is. There's definitely logic they implemented to prevent unwinnable scenarios, but I've had cases

Braid, for some reason.

I saw that the Amplified expansion was released earlier this week…but it was only the early access version, sadly. I mainly want it for the new story bits and bosses. The current version just adds the new weapons/items, 5th zone, and a new area boss (Fortissimole), so I'm not sure it's worth picking up just yet.

I still have a (Normal) Ironman that is sitting right at the beginning of the final mission. I was completely prepared for it, put all my best soldiers in the lineup, but just couldn't go through with finishing it (it was my 3rd complete playthrough and I had some other games coming out I wanted to play). Now I feel

There are definitely items and guns that make the game a whole lot easier in Enter the Gungeon, but nothing quite on the level of the builds you can achieve in Isaac.

I definitely think it was a homage. The track they use even sort of sounds like the opera in FFVI.

The Outsider's voice did change, though I think I prefer the new one over the old one after having played both.

The ticking of the Geiger counter is one of those things that always inspires a much more severe reaction than it warrants. You can survive in all but the most heavily radiated of areas for minutes without any real protection, and it's just a matter of popping a Rad-Away or two to cure it afterward.