A little known fact, but you can mash the shoulder buttons to reduce the damage you take in a grab attack. It's not 100% effective and was way better in Dark Souls 1, but it's there.
A little known fact, but you can mash the shoulder buttons to reduce the damage you take in a grab attack. It's not 100% effective and was way better in Dark Souls 1, but it's there.
Well her relationship to her wolf is important especially because the wolf died. Sansa isn't a Stark in nature. The only way they could have made it more obvious would have been if she got a fishtank immediately after.
(more book spoilers)
(BOOK SPOILERS)
Stellaris has been testing my tolerance for BS. I started two games last night. In one I had a too-close neighbor (they were literally like two systems away from me), no systems that spawned within my borders, and about 7 systems total within my reach (wormhole travel). In the other my first neighbor decided to attack…
I adore Galaxy and Galaxy 2. I'd say the biggest difference between the two is that Galaxy is more focused on larger levels with lots of stars in them and Galaxy 2 is more focused on shorter, snappier levels with only a couple core challenges. It's like they tried to find the middle ground between the more sprawling…
No love for Stellaris from the Gameloginauts? I've picked this up but have yet to really sink my teeth into it. I've restarted in the early game several times now and I feel like I've got the core mechanics down. It definitely seems a lot of fun but I feel like a lot of it is just going through the motions rather than…
Ditto on this; I haven't actually beaten FO4 yet, and I feel like I'm getting sort of near the end of the story. It's just that much more interesting games have come out since then and have been commanding my attention, though at this rate I feel it's unlikely that I'm going to actually go back and finish it..
Far Harbor is a horror DLC? Is it just thematic or does it have jump scares and the like? Dead Money in New Vegas was kind of a horror DLC but I feel like it worked and didn't have that jarring "Oh, you're playing an RPG? Well here, have some jump scares!" crap that the Dunwich building pulled.
He's actually very possible, and still not entirely hard, if you have a weapon that can hit his head when he ends an attack bent over. A couple good hits will stagger him and you can riposte his head for thousands of damage. It's actually pretty damn satisfying.
Oh, definitely! I'm not crazy enough to try a no-level no-upgrade challenge. I've been running a Raw Broadsword this whole time, upgrading it to the highest of my ability. I want to switch to the Astora Straight Sword, but that requires me to kill Gundyr, which is why I'm doing him so early.
I'm playing through a Soul Level 1 character in Dark Souls III, and I'm finally starting to hit the major walls of this conduct. For those not in the know, SL1 runs require you to start as the Deprived class (10 in each stat; to give a sense of scale, each stat goes up to 99, and for most of them, their effectiveness…
VVVVVV is a treasure and should be played by practically everyone.
And Comedy Bang! Bang!
What really irked me about the ending is how the announcer guy seems to address you, as the player, instead of the player character. His maniacal laughter and smug tone seem to suggest that you would find these actions deplorable if you were told your true purpose from the get go, but at least in my mind the player…
Well thankfully it's an entirely optional area, you only miss out on a couple items by not going that way. The boss of that area is also a real pain in the ass, too.
I hate hate HATE the Frigid Outskirts in Dark Souls II, more commonly referred to as Horsefuck Valley. For those not in the know, it's a large, open snow area (who knew?), where there's a constant blizzard going on, which alternates between around 30 seconds of wind and snow blowing, with howling winds and incredibly…
I hated any of the worlds that had a Thresher Maw on it, not because they were hard to fight, but because of the dumb jump scare whenever they popped out of the ground. I learned to do my best to avoid obvious circular patches of ground I would notice on the map screen.
But the Souls games AREN'T hard for the sake of being hard. That's one of the biggest draws of the series. They're more punishing than hair-tearing.
I'm the opposite. I like the normal Clank segments and find them a nice way to shake up the pacing of the games. However the Mega Clank segments in the series tend to drag on forever when you're fighting an enemy with a virtually limitless health bar.