I'm confused because I did that quest and all his dialogue is still the same, mumbly, jittery Travis for me.
I'm confused because I did that quest and all his dialogue is still the same, mumbly, jittery Travis for me.
I got Curie the last time I played, and I think the Militia leader guy is also an option. I kind of don't like the fact that Dogmeat doesn't count as an extra slot like in FO3/NV.
Well they named the main character Shepherd, so they took subtlety to the Citadel undercarriage and had it shot a looong time ago.
I've started Fallout 4 for real this time, after buying it in November and basically ignoring it since then. I still don't really like it all that much. I'm not a huge fan of how they seemed to double down on incrementally bigger numbers. I'm still near the beginning and have encountered various enemies that can…
If they make another Dark Cloud, I'd like them to focus on one character please (or give you a choice of character at the beginning). I never finished the first one because the game never really makes it clear you need to use all your different characters, so I just used the main guy, and then in the final…
Maybe play Mass Effect 2, where the Jesus figure literally dies and gets reborn some time later as a kickass cyborg.
Yeah, that's the consensus. Dark Souls isn't so hard as it is punishing. Once you understand what you're doing it's not much harder than most other games. Now if only I can survive until the 12th for Dark Souls III…
I think one of the most unintentionally hilarious and/or unsettling things is that the developers use the same animations and rigging on the NPC characters, so every single person walks around as nonchalantly and menacingly as Agent 47, even people that should be energetic and fluid like party-goers. I always get the…
SPOILERS?
I'm kind of out of games I want to play right now. Well that's not entirely true. I'd like to get Salt and Sanctuary, but I feel like I'm just going to wait for the PC version, whenever that is coming. I could go back and actually play Fallout 4, which I might sit down and do this weekend alongside bursts of…
I'll echo basically everything you said. The strategy layer was pretty hard at first, but once you realize how the game ticks you learn how to make the most of it (doubly so once you realize which early upgrades unlock what in the strategy layer). The maps are actually pretty different than in EU. in EU, each map was…
From what I understand, maybe adjusting the FOV might help you with motion sickness? Or if the game lets you turn off/on head bobbing on movement? Or if the game lets you turn on/off a crosshair? I don't typically get motion sickness in games but I hear these features help combat it.
I think Zelda (at least after 2) is more focused on exploration and puzzle solving than combat. Dark Souls has exploration, yeah, but most areas are incredibly linear and there are almost no puzzles to speak of (Eleum Loyce has one very Zelda-esque puzzle IIRC). It's mainly just combat and trying not to fall off…
Old man has taste
Old Wold Blues is simply charming. Really, all the DLC areas are great in their own way, but Old World Blues simply knocks it out of the park and is a blast from start to finish.
I still maintain that you could condense Bioshock Infinite into the last 1-2 hours and still come out with the exact same storyline. The previous hours of story are essentially wheel spinning, coming up with more and more convoluted reasons for you to still be on Columbia. It's the video game equivalent of a filler…
I really enjoyed the art style of Twilight Princess, sort of a fusion between the cel shaded and fantastical designs of Wind Waker, and the more muted, "realistic" greens and browns of Ocarina of Time. The game knew how to balance those two visual designs, and when it would be most effective to make things look more…
The last decade and a half of Blizzard games should have taught you not to expect anything good from a Blizzard story anymore.
Gamers complaining about "content that should have been in the game to begin with" and being armchair game devs in general is quickly becoming one of my pet peeves.
It's less overtly difficult and more a testament to your patience and willingness to give the other players a shot at picking up loot.