crabnaga--disqus
CrabNaga
crabnaga--disqus

I think Guerrilla Tactics School should probably be the first thing you build. Proving Ground is also pretty important, so that's probably #2 for me. You'll need a Power Relay after that, and then a Comm Station most likely. As for contacting regions, it makes more sense to spread outward as much as possible rather

This weekend I'll be continuing my Commander run of XCOM 2. I'm firmly in the mid-game, and it's actually ramping up the difficulty pretty significantly. Due to realizing the power of Psi Ops, I'm rushing to get a viable operative in the field ASAP, and have been keeping the story missions at arm's length. Resources

Did you have foreknowledge about the hyperwave relay? Because building that kicks you into the endgame, in terms of difficulty. I'm glad that XCOM 2 does away with that idea, except in one case.

I found that it helped to restart once things started to go south in XCOM 2. You'll most likely do quite a bit better in the early game with what you know now, which goes by pretty damn quickly once you know what you're doing. I did the same thing in Enemy Unknown (twice, actually); the game just simply expects you to

Once you get the ability to survive/move indefinitely in the Dark World, you realize that it isn't as big as it appears. Large parts of the game just simply do not have a Dark Aether equivalent, and the rest are broken up into more easily-manageable chunks. The game also, at least if I remember correctly, has you

I'd say the key hunt at the end of the game isn't any harder than in Prime 1, especially with the upgrades you get (spoilers past here): Light Suit and Screw Attack specifically make traversing the world really really easy. However, dealing with the invisible floating Ing Caches is creepy as hell; the feeling of

Guessing William Faulkner's password in the Fallout universe must be pretty easy.

Tangentially related, I would definitely buy the lobster shirt Link wears in Wind Waker.

Well according to the official Zelda timeline, Skyward Sword is the first chronologically and therefo- *gets eaten by a Like-Like*

I perpetually freeze up whenever a game prompts me to enter a name. I never enter my own, because I feel like it would be weird. Sometimes I just re-use the name name I've used before: male characters tend to be Liam or Magnus and female characters tend to be Jade or Contessa (typically reserved for broody types like

It's kind of interesting the sort of armor Link is shown wearing in the comic ending. It looks quite a bit like the Old Hero from Twilight Princess, who is heavily implied to be a Link from another time.

I was going to mention the Switchhook and Magnet Glove from the Oracle games as the Hookshot equivalent of each. They were definitely way more interesting than just having another Hookshot, and opened up more possibilities for puzzles.

What I don't get is that the Cana of Byrna and Magic Cape are functionally identical. They both just make you invincible (though one makes you invisible too, which impacts nothing). Why are there two items that do the exact same thing?

The block would also blow up and shoot fireballs in the cardinal directions too, so it has that going for it.

The story is kind of a "what if" scenario where you failed to beat Enemy Unknown, so in a way it's better that you haven't beaten it.

I think Caps Lock just makes the game be a bit more…permissive in not loading certain assets. Every time I use it the base management stuff grinds to a halt at some point and loads stuff to catch up.

(ALSO WITNESS SPOILERS)

I feel like I'm roughly halfway through XCOM 2. I'm enjoying it probably about as much as Enemy Unknown/Within right now, maybe a bit more. I am still pretty scummy, where I will refuse to accept scenarios like the first time I had a Ranger try to melee a Muton (spoiler alert he died), or when I move my Ranger 1 tile

The idea behind the puzzles that deactivate when you fail them is twofold: they're to prevent the player from trying to brute force the puzzle, and they're also there to signify that maybe you don't understand a mechanic as well as you think you do, and you should actually look back at the previous puzzle for

Echoes is pretty comparable to Prime 1 in most areas, honestly. Prime 3: Corruption is the odd duck in the trilogy, mostly due to it being fairly linear (you can really tell Nintendo wanted to actively compete with the Halo series).