I may actually try using the steam controller, which has been collecting dust since I got it, basically.
I may actually try using the steam controller, which has been collecting dust since I got it, basically.
I feel like even though the game lets you go in whatever direction you choose, there's a sort of critical path through the game in terms of difficulty of puzzles and mechanical understanding. I went through the game like this the first time through: Start > Symmetry (cliffs) > Desert Ruins > Fall Forest (logging) >…
Yeah the GBA version is amazing, specifically the translation. It's also got the bonus dungeons and jobs as well, which add something to the game.
Once I get home tonight I'll be throwing myself into XCOM 2 as well. My sleep schedule didn't allow me to check it out at launch last night, so I'll be spending the whole workday thinking about it. I just really wanna shoot some aliens!
The popular consensus is that Dark Souls 2 is not as great as the first, so if you didn't like Dark Souls 1 (somehow!), you probably won't like the sequel.
Eating tapas for the average length of a risk game is a good way to starve to death.
I feel like multi-hit attacks are a little underwhelming. They're really situational and best used to finish off an enemy that's just clinging to life, while also dealing a paltry amount to some other mooks. Crusader is kind of meh in general; I tend to prefer Leper or Hellion. Highwayman is pretty good, and Grave…
I wasn't aware I was a known commodity on Dark Souls, even though I bring it up every chance I get!
Yeah, it's not really possible to boil down your roster into core groups. You're likely going to be unable to keep a given group together for more than one or two quests at a time, due to them needing to reduce stress or get treated for a disease. Your roster can expand pretty significantly just by rotating new…
Pull/Shuffle abilities tend to be very useful actually, because the back ranks tend to contain some of the more alarming threats: stress damage, debuffs, bleed/blight, move abilities, etc. that are typically usable in the front ranks. They also tend to be much squishier than your garden variety eldritch horror, which…
It seems to be a not-too-uncommon sentiment for players to simultaneously give up playing this game and feel not unsatisfied in doing so. Though (SPOILERS?) you haven't experienced the biggest bit of BS yet, in which each character can only delve into the Darkest Dungeon ONCE, which means at minimum you need 16 viable…
You tend to have an easier time leveling new characters due to better trinkets and equipment/skill upgrades, but you're right. Trudging through samey dungeons for the 50th time just because you need some new up and comers is not great design.
I'm fairly sure it's still the same; you just need to match the tone of one of the sounds playing.
You take that back about plague doctors. They're the cornerstone of any successful group. Being able to stun the back row on turn 1 is immeasurable, and being able to stack on tons of blight, grant damage buffs to your heavy hitters, and cure bleeding and blight is not to thumb your nose at either.
I kind of like the idea of skills that have additional effect on bleeding/blighted enemies, though that seems to fall into the category of a "win more" button, or risk being too powerful against larger targets. Skills that do better when a character has the same statuses would be a little too situational IMO.
This game in particular benefited from the early access route. The final product made various sweeping changes and tweaks to combat problems and imbalance that would have likely not been fixed had the game just dropped without so much as a beta.
Speaking of the benefits of having a rotating roster, where I'm currently at I still need to kill some of the low level bosses, but my roster is filled up almost entirely with 3+ characters, so I'll most likely need to show some of them the door, which especially hurts given the thousands of gold in equipment and…
Well this is unlike other roguelikes where when you die you start from square one again. In this, a failure is just a temporary setback that you can overcome. That being said, sometimes I feel like having to dig yourself out of a hole in this game is more annoying than having to start fresh in something like Isaac.
Weren't you commenting a week or two ago about having built a new PC? You don't have to stay THAT current.
You're thinking of Sleeping Dogs, a superior game to Watch Dogs in pretty much every aspect.