Every new thing I see about Bloodborne lowers my hype a bit. It looks pretty bland from what they've shown off. Hopefully there are more area types than "dingy streets" and "dingy sewers". Chalice dungeons seem cool, though.
Every new thing I see about Bloodborne lowers my hype a bit. It looks pretty bland from what they've shown off. Hopefully there are more area types than "dingy streets" and "dingy sewers". Chalice dungeons seem cool, though.
I think that's probably more to do with nostalgia and being a young kid than the quality of games today.
I think (hope?) that most PC gamers use that term in a very tongue-in-cheek manner.
I picked this game up at the behest of a friend who wouldn't stop talking about how great the Monster Hunter series is. I've been enjoying it well enough, and it's supplanted all my other gaming of the past week or so. It's less grindy than I would have expected, but I still wish that the grind was a bit less intense.…
I feel bad killing Kecha Wacha, because he just looks like he's just having the time of his life and you're just there to ruin his day. I think I like Zamtrios too, because he's dopey as hell when he inflates.
My favorite part of Risk: Legacy is the packet hidden underneath the plastic tray in the box that says "DO NOT OPEN. EVER." on it.
I've been trying to get a good game going in Crusader Kings II. I just bought the Sons of Abraham DLC (mostly so I can get that sweet pope money and pope titles). I'm not entirely sure what's a good place to start, since I'm not really wanting to start out in Ireland again. Basically I want to start as a character…
I'm in the same boat with Darkest Dungeon. I can only really go through one or two dungeons in a row before getting annoyed or losing interest. I haven't been cheesing the game by grinding out gold and upgrade resources with crappy new adventurers and then tossing them to the curb immediately after, though. It's…
What's great about Metroid Prime 1 is that you can get a lot of the artifacts as you're playing through the game, if you know where they are. The 2nd one is less good in that regard, since you need late-game upgrades to get most of the sky temple keys.
I bought STFU at some point as well, and I think I've only played up until the first boss. I also should really go back and beat it, since it seems like a novel idea.
Both Prime 1 and Prime 2 are fairly focused until the endgame, where you have to backtrack through practically every area to find some gewgaws to unlock the final area of the game. Some people find this tedious and more than a little confusing, but if you're attentive to key scans and such, it shouldn't be that tough.
I pretty much scour every level for secrets; its really my favorite part of the game. I think I may have missed some, since I wasn't compulsively jumping down every hole for the first handful of floors.
I am in a gaming lull right now and need something new to play. I'm in the middle of Legend of Grimrock, but I feel as if I've missed something important, as the game is getting way too hard way too quickly (I'm on dungeon level 6 for anyone who's actually played the game). I just keep running into situations where it…
I remember one mission that gave me a ton of trouble in Dragonfall, I think it was the cyberzombie mission. There's just an insane amount of enemies you have to gun down (or punch, in the case of my adept protagonist), that you're bound to have some of your guys die by the end of the mission.
Maybe you had a big food stockpile, hit the limit, and they didn't bother farming more because of that. I guess you'd just end up raising the food cap in that event. I did notice that I was getting similar problems as my town grew, so maybe it's a consequence of the farmers living so far away from the fields?
I feel like Metroid Prime 2 is harder to get into than the original, but ends up being just as good as the first one in the end. Metroid Prime 3 is pretty great overall, but sort of fails to capture the same sort of atmosphere or mood of either of the first two Prime games. I blame it on the more linear level design…
I'd take more Fringe on the condition that it doesn't involve or reference the weird (but still pretty good) final season at all.
I'd just like to see more Tartakovsky Star Wars cartoons, even if they're just shorts like the original ones were.
Personally I'd take a PC release of FFXII International before remakes of those games.
You can get scale and scope from a first-person viewpoint as well. I feel that it's just more focused on what you can't see rather than what you can. Third-person viewpoints are great for guiding a player, while first-person viewpoints are great for giving the player more of a feeling that they're lost.