Wrex really is the saddest sad sack character in the Mass Effect series, isn't he?
Wrex really is the saddest sad sack character in the Mass Effect series, isn't he?
When I tried playing an evil character in Fallout 3, I think I got to the vampire sidequest (so, pretty early on in the game when I encountered it) before I decided that I couldn't just go around being evil anymore. My character then just decided to turn over another leaf and do good any chance she had until the end…
I don't know, the chaotic ending is pretty satisfying if you go around the game murdering everyone with rats. You get to personally murder every person who's betrayed you, unlike in the non-lethal ending, where Havelock poisons everyone and then just lets you leave. It's just kind of sad that Samuel doesn't seem to…
I sort of feel like the game is easier by default when playing a directly lethal approach, though. You don't need XP and skills when you can just headshot snipe everyone and end an encounter in seconds. You have to do so much mental and literal gymnastics to do a non-lethal playthrough that it's good that it rewards…
Another good example is "Crayon Physics Deluxe", where you can draw tiny circles to make rigid connection points anywhere on the map, which lets you make rigid platforms or elaborate weight/pulley contraptions to get the ball to the star, despite that not being the intended solution for practically any puzzle.
Also, a lot of the later red sigil puzzles have multiple solutions. There's also more lateral-thinking-oriented "Star" puzzles that can be solved in multiple ways as well.
The puzzles fit in with the narrative because they're basically a test for your iteration's logical reasoning.
I'll throw my hat in the ring for Dark Souls II. A lot of people give it crap for not being as interesting of a world or story as the original, but I feel like it's good on its own right. I'd also point out that this sort of game is just begging to be played multiple times, and the story only really matters for the…
I'll see your Reaper of Souls (I always forget about the titles released early in the year, much like any awards association) and raise you a Shovel Knight. It's honestly the love letter to the games of yesteryear that gamers have been waiting for. Practically everyone's said this about the game, but it somehow…
Check out this cool RPG I found out about. It's called Dr. Mario. You play a doctor who's trying to eliminate viruses by piling same-colored pills on top of them.
What do you mean "starting to" make a big impact? Angry Birds came out several (5) years ago, and that was a huge factor in the popularity of casual gaming.
But MMOs have a similar reputation to casual games from a lot of gamers, except instead of making the game so boring/difficult that paying money is the only way to actually have fun/progress, they just set the satisfaction IV drip to the minimum amount to prevent you from pulling the plug on the whole experience (your…
This week I've been playing The Talos Principle, which is a pretty great first-person puzzle game with a very interesting storyline and setting. I'm finding the puzzles to be challenging enough without being frustrating, and all the mechanics are pretty intuitive to use (except one that takes a little time/effort to…
NANOMACHINES, SON.
Yeah, Shovel Knight soundtrack is my top pick for the year. So many great songs, like this one!
Azazel + Tammy's Head would like to have a word. Or Azazel + Brimstone + Tammy's Head. Or just Brim and Tammy's Head.
Solar System is definitely fun, but pretty hard. I forget exactly what Cat Got Your Tongue is about (I assume you're guppy?), but I know that it didn't take me long at all to beat.
I feel like on the whole, pills are way worse for you than they were in the original. They've added way too many "neutral" effects such that PhD doesn't really help you out that much (since all it does past the auto-identify is making all the "___ down" pills into "___ up" pills. But you still have crappy ones like…
I'm thankful for the continuing rise of amazing indie games and devs. When most gamers are at their most cynical talking about the latest yearly release of CoD or AssCreed, there's always a bunch of great games from indies or smaller studios. Just this year we got Shovel Knight, Transistor, Binding of Isaac Rebirth,…
Lucas was stupidly powerful (or at least the people I played against were insanely good). His side b span was insane and could almost guarantee that you could never get in range for a melee hit. Still, sad to see him gone (although his specials were moved to Ness as alts).