crabnaga--disqus
CrabNaga
crabnaga--disqus

I'm Commander Shepard and this is my favorite house in the neighborhood.

They should have gotten Leonary Nimoy again.

Every time I assemble a PC, I manage to screw something up at least 3 times, which usually involves me taking out the motherboard and putting it back in again. This would be a lot easier if I assembled a PC more than once every 4 years or so, but all the lessons I learn on one attempt are completely forgotten by the

You should join the Gameological Society group and subscribe to the Revue Club forums; you'll get a little notification in steam when a new thread comes up. There's a nomination thread and a voting thread between each revue.

There's also a bug where if you end your turn, go to open the diplomatic window (or maybe any other), and if a civ comes to you with a trade agreement, the trade will be completely blank. Hitting "Accept" does nothing, too.

I think they more or less learned their lesson with that, though. By the time Gods and Kings came out, they weren't pumping out smaller DLCs anymore. I'd wager that we won't be seeing single-Civ DLCs and the like for this game.

Earthbound is an absolute classic. Are you implying, though, that you haven't played Earthbound yet, with that user name and avatar combo?

Huh? What was that noise???

The Sinner's Sandwich is probably going to be a day-after-Thanksgiving tradition for me. It's incredibly good (although I've used corn chex instead of corn flakes).

Well the Souls series HAS inadvertently exposed a lot of horrible design decisions in other games. But I don't think I've ever heard anyone expressing that sentiment, really. They're just really well-designed games.

I feel like this is going to end up being the negative consequences of the Souls' series popularity: game designers are going to say, "hey, it doesn't matter if the player dies a lot" while having obtuse and punishing game mechanics. The Souls games will have you die a lot, sure, but that's not the point. Practically

THE FEAAAAAR *explodes, showering knives everywhere*

Practically everything in this game feels like it's cribbed from another survival horror game. I guess it's hard to make something scary for everyone without going back to the same old tropes, but I feel like playing more to specific and unique fears might be effective. The intestine and brain imagery starts to become

Ape Escape was easily one of the best-looking games on the PS1, though. We need to go back to Final Fantasy VII field model quality, here. Also, pre-rendered backgrounds are a must!

Yeah, but you'd never find models even remotely resembling those in Minecraft in early PS1-era games. Minecraft is explicitly trying to be blocky, while old game developers would at least attempt to make their formless blobs look like actual things.

The show isn't afraid of giving characters warp drive when necessary. I figure Jaime will be in Dorne for the first half of the season, and then inexplicably show back up in the Riverlands.

I just wonder how book readers would take it if that were adapted into a series.

I don't know if one year had a particularly mutant crop of clover in my parent's yard, but I recall finding dozens of four leaf clovers, and even a couple five-leaf clovers and a seven-leafer. I think I have a bunch of them in wax paper somewhere in my old bedroom. I did not notice an uptick in luck; however this may

IDK, we'd always play with items on an random stages or with items off and on gimmickless stage. I don't mind stage hazards and bonuses when I'm just playing 4 player smash with friends.

I'd figure most PC players use controllers where appropriate. At least I do. I go back and forth on certain types of game (games like Batman and Asscreed are kind of interchangeable).