Doesn't "For Glory" turn on the Omega versions of stages (a VERY good idea, btw)? I'd figure the Flying Men wouldn't be in the Omega version.
Doesn't "For Glory" turn on the Omega versions of stages (a VERY good idea, btw)? I'd figure the Flying Men wouldn't be in the Omega version.
Sega does what Nintendon't!
It was the one that takes place in a desert, and there's a Gryphon involved.
I've been playing Smash Bros. as well, mostly just going through the single-player stuff and challenges. I've managed to beat Smash Run with all the characters (and am now thoroughly sick of it), and am working on Classic and All-Star now.
I remember helping my mom play Quest for Glory (2?) when I was a kid. She couldn't figure out how to do the combat in one of the game (I think it was 2). Essentially, you had a button to click to "attack", and she was clicking it but she would never actually hit the enemy. You'd see the dude swing his sword, but…
I have no idea why anyone would prefer to play any first-person game using a controller. NO IDEA!
The PS4/Xbone are running on PC-similar architecture now, so I feel like bad ports will be a thing of the past in most cases. It still doesn't excuse the fact that a lot of games are developed FOR PC now, but still release on consoles first (Dark Souls II, I'm glaring at you).
My favorite thing about these sorts of games, where the grind is all that matters: players find some counter-intuitive method to grind, devs patch it out, players find the 2nd best method to grind, devs patch it out. The devs don't bother making the game fun enough that you aren't compelled to grind, just patching out…
Nah, everything is meant to be played on PC. Surrender to its will.
Yeah, the Xbox 360 controller is pretty much perfect to me (except for the d-pad), which is great because it has amazing support for most PC games.
That chant is supposed to be super-badass (and is most of the time), but it's hilarious when the warchief is flanked by 3 branded captains. It still is one of my favorite little incidental aspects of the game. Well, that, and every time I grab someone and the Wraith shouts "SUFFER ME NOW!!!"
Not sure how you came to that conclusion. Domination and Diplomatic victories are still as viable as ever. (Science victories are, as always, the back-up plan.) What Brave New World did was make a Culture victory FUN.
Resident Evil is almost 20 years old.
My favorite bit is that the whole hype for this game was that it was a return to old survival horror, which would be true if Resident Evil 4 was the first survival horror game the devs have ever played.
My go-to method for dispatching bosses was a simple assault rifle with the homing tracer mod. Each boss is dead within seconds. (The first boss gets a couple rockets to the face, since you don't have the homing tracer by that point).
I'd really like to know how we got to a 13-hour game being "too long for its own good".
I legit don't like the fact that indie games rarely seem to break 90 points. Super Meat Boy: 86%. Bastion: 86% (hilariously it has a 94% on iOS). Fez: 90%. Binding of Isaac: 84%. FTL: 82% (again, 88% on iOS). Terraria: 83%. Shovel Knight: 85% (92% on 3DS for some reason).
The funny thing is that being a "gamer" was just starting to become socially acceptable at large. Now with GamerGate, it's adding yet another layer of stigma to fight through; if I tell someone I'm a "gamer", now they're going to think that I'm a frothing women-hating neckbeard, instead of just a normal frothing…
I haven't played this game at all, but I always take it with a grain of salt when reviewers claim that games are too hard or too obtuse. And if that's basically the entire focus of their gripes, I'd probably look for someone else's opinion.
It's a pretty awful trope when you juxtapose a bunch of instances of it together. What's even worse is when it's just used as window dressing or a set piece to establish a game/scene as "edgy". There's a recent-ish "Tropes vs. Women in Videogames" video that talks about this specific topic.