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CrabNaga
crabnaga--disqus

I was a little upset to find that I couldn't crank my settings up to max on PC, but turning down the anti-aliasing seemed to fix most of my performance issues. Games these days are a lot unlike games of the past, in which settings below max still look like what the game is meant to. Also, I'd have to wager based on

The driving is the weakest part of the game by far. Look at Sleeping Dogs' driving, and then make it worse, and you have Watch_Dogs'. (How are these two games not related with those names?)

Arkham City on PC, you could simply double tap the button for any gadget to use it quickly in combat. From what I understand, this functionality did not exist at all in the console, where you only had a couple core gadgets that you could quick use in combat. The controls for the console version from what I've seen

I'm a bit taken aback by sentiments like these. I found the combat (and customization involved) to lead to meaningful choices that often didn't end up with you using the same items/tactics as you kept progressing. Enemies weren't massive punching bags of HP like in a lot of other games in the genre, and the

I disagree. I played Fallout 3 three times before New Vegas came out, and I still enjoy New Vegas quite a bit more.

The thing about Sorcery is that it is much easier than melee-style builds once you already know how to beat each encounter. Keeping bosses at arm's length and pummeling them with Crystal Soul Spears and Homing Crystal Soulmasses will always be easier than having to get into melee range. And once you know all the

I think one of my favorite things about NG+ in Dark Souls is beelining directly to Quelaag, killing her and ringing the second(?) bell and Homeward Boning back to Firelink, which takes all of 10 minutes tops.

That's amusing. I had a similar routine with Lost every time a new season was set to premiere. I'd just sit down and blow through the entire series up to that point, so I've seen the first season 6 or more times by now.

Here's the pacing of Alundra: Beat a dungeon, watch a character death, beat a dungeon, watch a character death, get stuck on a puzzle and look up the solution on Gamefaqs, beat a dungeon, watch a character death, watch a character death, watch a character death, watch a character death, beat a dungeon, watch a

When I get bored with a specific character in Dark Souls, I just start a new one with an entirely different build. This time around, we get the added benefit of having a hard mode option, and I'm running around as Oberyn Martell dual-wielding rapiers (shields are for the honorless), and I'm rocking the Covenant of

I was having a hard time thinking of games from that era, though, since most areas in those games were formless blobs of polygons that wouldn't translate to actual locations without some serious creative license.

Oh bee hive.

I liked a handful of the Season 6 episodes as much as other seasons', the one with the lighthouse and the one where Ben is a teacher were really quality television.

I thought there wasn't anything special about Locke's body other than being a "substitute" for them getting back to the Island, and that the MIB could have picked anyone else to imitate to achieve his goals. I'm a little bit fuzzy on the details though.

Lindelof and Cuse would always refer to episodes as hours. It may SOUND worse, but he definitely did mean episodes.

Expose was hilarious! I don't see why people expected every episode of Lost to just consistently throw out answers to mysteries. Most of the best episodes barely even touched on the mythology of the show.

Yeah, Fire + Water just completely ignored all the characterization we've come to expect from Lost and decided to shoehorn in conflict where it didn't belong.

Well, everybody on the Island, yes, but presumably everybody else in the world was saved due to their actions.

What other iconic areas from older games would we want to see get a fully-featured remake in the latest graphics engines? My vote would probably go to Midgar from Final Fantasy VII.

I actually did speedrun a game once, Grand Theft Auto III. I got my time decently down (I think sub-1:30), but I could never pull off some of the ridiculous tricks that the best speedrunners could do, like flying the Dodo as if it still had wings. Personally, I feel like this game is on the upper limit of speedrunning